SCRIPTS:
@Soulpour777:
The Actor Critical Damage Multiplier is a good idea and doesn't crashes or gives errors of any sort, even when you add very large numbers in the notetag for the damage multiplier. I tried incredibly big numbers and everything seems to work just fine.
The Actor Extra Damages script gives a NoMethodError, I had to delete the line 24 to make it work.
The Battle Fogs script works fine and looks pretty cool ingame, I'm not a fan of fogs in battle tbh (I don't even use them in maps) but it's still an useful script.
The Chaos and Order VXA script looks like an alignment system (pretty cool), you can also customize the names of the alignments and the values of the variables (as long as you create them ingame).
The Dragon Evocation State and MP Based is great script, reminds me about those awesome Breath of Fire games (I'm a fan of the series too), works just fine with the transformation and the skills. You can customize a lot of things with this one, it's very useful.
The Eliminate Weaker Spells script works perfectly and does exactly what it says, it replaces weaker version of the spells soon as you learn the stronger versions of them.
I can't make the Enemy Battler Hue Animation work (and I dunno why), I also tried creating a new different project and adding only this script but nothing happens. I added the notetag in the Enemies Tab but the hue animation for the enemy doesn't work for me.
The Sprite Battle Names VXA is simple and yet so nice, it works fine and displays the sprite of the characters near their names in battle. Looks pretty cool ingame.
The Story Connected Game Over script is a great idea, multiple Game Over Screens can be very useful (especially in horror games).
The KE - Soul Scene Story Yna looks awesome ingame, can be useful for displaying any story-related cutscenes with a scrolling text and an animated background. Works fine and it's very useful, plus you can change the pictures and so edit everything as you want.
The Scene Display Ex is an amazing script (I think I'm gonna use this one for one of my games), it's perfect if you want to create books\encyclopedias\bestiaries and add images into them...simply awesome.
The Scene_Bonus Ex is another gorgeous script, it adds a scene ingame and makes the player choose a bonus item, you can easily change the pictures and modifying it the way you want. High level of customization and nice idea.
Soul Engine Ace IV
Lots of really awesome stuff here (but sadly a lot of bugs\errors too man).
There are icons displayed in the menus, a full biography page for each character in the party, a nice music box, also a customizable HUD, a cursor to select the enemies in battle and a lot of other useful things too.
The Unlock Characters Screen looks neat ingame, nice idea.
I love also that you added the Boss Battle theme of Breath of Fire 4 in the demo, ahahahah.
BUGS\ERRORS\CRASHES:
- Sometimes after the battle (against the dummies) the HUD doesn't hide and remains ingame even on the map, see?:
- If I select Allow cutscene why when I press ESC the main menu doesn't work anymore? It's normal?
- Can't close anymore the Multi-Variable Hud once I choose to display it.
- Toggle Fullscreen crashes the demo and gives to me this NameError:
Script 'Game_Interpreter' line 1411: NameError occured.
uninitialized constant Game_Interpreter::Full_Screen
- Ok, this isn't a script error but why when I use a Potion everyone in the party get poisoned? rofl
- I don't understand why when I start the battle Eric (or maybe just third party member) doesn't have full Hp anymore (yes the character was fully healed before the battle).
- There's also a random crash when I escape from the battle against the dummies, can't really figure what it is however (it's really random)...you should check it out.
@Zane:
I think I'll add both of your scripts in one of my games. I love how the damage popups look in battle and I love how smooth the cursor is in the various menus, everything looks and works in a perfect way Zane. The scripts are nice, polished and very useful.
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SUGGESTIONS for the next Scripts
@SoulPour777:
A Master System, that special gameplay feature in Breath of Fire series.
Basically assign your heroes to some Masters NPCs and under some requirements, gain improved stats and/or skills when you level up.
I saw something like this for VX, but can't find it for ACE, I think it would be a cool idea.
A sort of Spell-Combo System (with an HUD in battle if possible), like in Breath of Fire series.
Basically two or more abilities of two or more party members combined with each other to create a new powerful ability.
Example:
Ralph casts Light
Dalph casts Darkness
Light+Darkness= Chaos (the new combined spell)
Soon as the character will use the second ability (and so meet the requirements) the new spell will be casted and it will replace the last spell casted for that turn. I hope I explained myself...lol
I'm not sure if there's already something like this tbh but I would love to see it.
@Zane:
A custom main menu for large parties (8+ characters) or for 2 characters only (I can't really find one for two characters for ACE).
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Overall, it was pretty fun to try everything ingame, great scripts guys. Good job to both.
Now to close this I would like to give an HUGE THANKS to Archeia, Caz and all the others for their hard work, their gorgeous stuff and for making all this possible. Seriously you guys are awesome and I appreciate your efforts.