respawn point

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Started by Jarick 16 posts View original ↗
  1. please help me i am trying to set up a respawn point in a certain city where you can talk to a crystal ask you if you want to make this your home set x and y to there then when they die instead of a game over they respawn back at that town
  2. You're going to need a plugin for that. I suggest using Hime's Gameover Events plugin. This will allow you to set up an event that will teleport the player back to where ever you want.
  3. cool thank you
  4. i get it to work but spawns me on the wall Screenshot (170).png
  5. Uzuki said:
    You're going to need a plugin for that. I suggest using Hime's Gameover Events plugin. This will allow you to set up an event that will teleport the player back to where ever you want.
    Hey! You know if this works keeping the results of a battle before the game over?
    For example, if i level up one actor, then game over.
    If i use thisplugin, my character will go back to the respawn point with the level that he gained on the battle?
  6. trying to figure that out my self i keep getting spawned on the wall
  7. Show us a screenshot of the event being ran by Hime's plugin and the crystal event where you set the coordinates
  8. here they are
  9. Jarick said:
    here they are
    I think you are putting the coordinates x and y in the SCREEN.X and SCREEN.Y.
    The coordinates must be the map coordinates not the screen coordinates.
  10. So Hime's plugin is set to bring you to Map #8 instead of the GO screen..

    Do you have an event in Map #8 that will send you to the respawn point? You actually need to do that if you want to spawn in the respawn point.
  11. i thought the common event sat it up dont see where it says to make event in the plug in
  12. The plugin only sends you to a map where you supposed GO event is setup, that's it. It doesnt even know the variables that you are using in your respawn common event.

    I think you missed the last part of the description: "Make a map, make some events..."

    Practically, you'd want a blank map, set it as your GO map in the plugin, then on that map make an autorun event or parallel event that only has the Transfer Player: X,Y,ID call
  13. it worked i had map id in wrong place
  14. well thought it did :(
  15. Your transfer call did look wrong but as I said, Hime's plugin only sets you to go to the Map given if you get a GO but only that, you'd still need an actual event on the GO map to transfer you to the respawn point.. Re-read my earlier reply for some guide

    Also are you gonna add more respawn points, or its just this one?
  16. You can also try SRD DUDE GAME OVER EVENTS or Utility common events from yanfly!