I'm trying to set up an active defense system using SRD_TimedAttack, and while I have managed to work for the first enemy attack in a round, each enemy after the first ignores the system entirely.
If anyone has a better understanding of how the plugin is coded, can I get some help?
(Resolved) Has anyone managed to get SRD_TimedAttack to work for enemy attacks?
● ARCHIVED · READ-ONLY
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I'm surprised you got it working for enemies at all? There's a hard-coded check in the plugin to only activate for the player.
I wrote a little override that should allow you to trigger timed attacks and sequences from enemy skills. Of course, keeping in mind:
- Higher 'power' results should mean less damage for enemy skills when you write your damage formulas
- Aside from shrinking circles, most of the input graphics appear over the skill user, not the target
- It might crash if you try to pull a timed attack from the enemy's weapon, since enemies don't have weapons.
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I got it to work by editing out the bit of code that checks if the user is a player character.
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So I tried your plugin with a backup version of TimedAttackCore, but it seems to give the same glitch I already have.
After looking over the code in your plugin, it seems you made literally the same code change that I did. -
Never mind, the issue I was having was the result of a conflict with Yanfly's STB plugin.
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@silent_drew When your query is resolved, please Report your opening post and ask for the thread to be closed. Mods may not see an individual post or change to a topic's title but will see a Report.
Thanks.
[closed]IgnoreMe[/closed]