(Resolved) Has anyone managed to get SRD_TimedAttack to work for enemy attacks?

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Started by silent_drew 6 posts View original ↗
  1. I'm trying to set up an active defense system using SRD_TimedAttack, and while I have managed to work for the first enemy attack in a round, each enemy after the first ignores the system entirely.

    If anyone has a better understanding of how the plugin is coded, can I get some help?
  2. I'm surprised you got it working for enemies at all? There's a hard-coded check in the plugin to only activate for the player.

    I wrote a little override that should allow you to trigger timed attacks and sequences from enemy skills. Of course, keeping in mind:
    1. Higher 'power' results should mean less damage for enemy skills when you write your damage formulas
    2. Aside from shrinking circles, most of the input graphics appear over the skill user, not the target
    3. It might crash if you try to pull a timed attack from the enemy's weapon, since enemies don't have weapons.
  3. I got it to work by editing out the bit of code that checks if the user is a player character.
  4. So I tried your plugin with a backup version of TimedAttackCore, but it seems to give the same glitch I already have.

    After looking over the code in your plugin, it seems you made literally the same code change that I did.
  5. Never mind, the issue I was having was the result of a conflict with Yanfly's STB plugin.
  6. @silent_drew When your query is resolved, please Report your opening post and ask for the thread to be closed. Mods may not see an individual post or change to a topic's title but will see a Report.
    Thanks.
    [closed]IgnoreMe[/closed]