I totally love the opportunity in the RPG Maker MV to set the screen resolution to fullscreen 1920x1080 because the texts and graphics look so nice and sharp when viewing in native resolution of my screen (I don't like the stretched graphics resulting from lower resolutions).
My problem is:
By using the default tilesize of 48x48 the maps will be at least 40 tiles in width (1920/48) and 22.5 (1080/48) in height.
Now let's say I don't want the player to see this far, I only want to show a few tiles ahead (as it is also when using the default resolution and stretching to fullscreen). For example I want the player to see only 20 tiles in width and 15 in height and not the rest of the map until he walks there. Seeing 40 tiles ahead makes mazes really laughable e.g. because you would see too many floors around you.
To solve I could:
- Increase the tilesize to e.g. 96x96 (but I don't have tiles of this size and upscaled tiles look ugly in my opinion)
- Create a "picture" as a border around the field of view so that the player only sees the centre of the map where his hero is. The space around it could e.g. used as a HUD or else, but I'm not totally satisfied whith this either because the HUD would be really big in comparison with the "playing space".
Want use 1080p but with smaller field of view than 40x22.5 tiles
Anyone an idea?
Thanks in advance!
PS:
Hope you understand my german english :)

