Hello,
i'm not sure if this forum work today but i'll take a guess :)
here is my <kind of row strategy>
row 1 row 2 row 3 row 4
melee/tank mage, archer, we dont care support/heal, mage/ archer RESERVIST*** (here is the problem)
that RESERVIST row i want.. are not suposed to <attack, being attacked, used skills, be target from skill> they are reservist...
i want to make a <switch skill (a little bit like SAO)> who switch a member of one of the three first row, for a member in a reserve... allow the reservist to can <attack, and use skill> and make the reservist (who was the tank for example) to being unable to make something else...
i want too : delete the <switch skill of the game..> cause this skill allow player to take a caractere who's is not in battle... i dont want this.. i want the player is obligated to <make strategy with those 6 champion he choses before the fight <like pokemon.. u cant use a pokemon in the pc when your are in fight ? same here.> (or maybe the region?)
so, is it POSSIBLE to make it ?? or its TOO HARD and COMPLICATE.. :( ?
thank you :) xx
Reserve Lane
● ARCHIVED · READ-ONLY
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you could send the actor to reserve through a common event that would add a state that would disable all skills.
the only way to remove that state would be to send someone else to reserve, which would bring the reserved actor back, and remove that state.
all of that, done through the common event. -
Oh yeah <common event> i forgot about this.
But i dont remember to see that we can change <row> through common event. So how can i do it ? Using java i guess ?