Hey guys... More of me and my noobish problems :p But I was wondering if there is a script or event I can use to make it to where the player cannot exit a map until they have six members in their party... Like if you try to leave and you haven't talked to all the characters (that add to your party) And get all six of them it says you haven't rounded up all your friends... or something like that... But yea some help would be very much appreciated... Thanks :)
Required Party to Exit
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You can do this as an event.
On the transfer out just make a conditional that requires all the party members before you allow the transfer to happen. Else give the message that says you are missing someone.
To get the correct conditional you have a few options, I will list the obvious ones I thought of:
1. Condition each character in the default event with: Conditional Branch: Actor 1 in party for every party member.
2. Script call to get a party count. (I don't remember the party count script call off the top of my head but I am sure you can find it)
3. Have a variable that adds 1 every time you get one of the actors in the party. then the conditional to check the variable -
I tried the third one and got it working... Thank you very much :)