----English
Hello everybody. Look here I am again.
Well, I would like a script that: "When hero" Y "to use a skill, has" x% "chance, another skill to be used in its place"
example:
John uses Fire 1.
"Fire 1" has a 40% chance of being is cast "fire 2" in its place (rather than fire1).
Antonio Fire uses 1.
"Fire 1" has 0% chance of being is cast "fire 2" in its place (rather than fire1).
Mark uses Fire 1.
"Fire 1" has a 90% chance of being is cast "fire 2" in its place (rather than fire1).
=)
----- Português
Olá pessoal. Olha eu aqui mais uma vez.
Bem, eu gostaria de um script que: "Ao heroi "Y" usar uma habilidade, possui "x%" de chance, de ser utilizada outra habilidade em seu lugar"
Exemplo:
João usa Fire 1.
"Fire 1" possui 40% de chance de ser castado "fire 2" em seu lugar (ao invés de fire1) .
Antonio usa Fire 1.
"Fire 1" possui 0% de chance de ser castado "fire 2" em seu lugar (ao invés de fire1) .
Marcos usa Fire 1.
"Fire 1" possui 90% de chance de ser castado "fire 2" em seu lugar (ao invés de fire1) .
=)
(Request) Script amending magic in battle (probability)
● ARCHIVED · READ-ONLY
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Umm, I've sorta got a script that you're looking for.
Check this out here: http://www.rpgmakervxace.net/topic/17760-vts-critical-magic-casting/#entry121570
EDIT:
I just updated this script. It includes what (I think) you're looking for.
Each actor can have a different activation rate for each individual skill.