Request [kind of] for classes' names

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Started by Evan Finkel 16 posts View original ↗
  1. I totally have 14 classes names I know, if you have some, please tell. I am in need.

    Some I know.

    • Assassin
    • Warrior
    • Swordsman
    • Thief
    • Magician
    • Ninja
    • Gunner
    • Archer
    • Witch
    • Researcher
    • Engineer
    • Scientist
    • Hacker
    • Mechanic
  2. Well, I don't know what kind of game you're making but I can give you some general ones, off the top of my head:

    Warriors: (Tanky)

    Guardian, Chieftain, Legionnaire, Knight/Paladin, Forsaken (Mutant), Shieldbearer, 

    Warriors: (Damage Dealers)

    Hunter, Duelist, Sharpshooter, Crossbowman, Vagabond, Berserker, Duelist, Slayer, 

    Mages:

    Necromancer, Conjurer, Druid, Shaman, Sorcerer, Archmage, Dragon Apprentice, Pyromancer, 

    Thieves:

    Saboteur, Trickster, Jester, Trapper, 
  3. my favorite class is "Creep", for all those wierd guys who you don't know what class to put them in.
  4. @CrazyCrab: That helps a lot.
  5. mine was kind of a joke
  6. I know supertristan, nevermind.
  7. check the rpg personality test thing I got my sig picture from, there's like a hundred different 'class' names there.

    Edit: oops, the pictures gone - but you know the ones "I am an adventurer", "I am the necromancer", etc...
  8. You could always try making your own unique names for classes, that way u can make the fit your needs.

    for example in my friends game he calls one class I Symbol Caster (mage) as he calls his magic Symbolism
  9. @Mouser: Could you get me a link to it or if I should Google it? It's name is RPG personality test, right?

    @monkeyintartan: Well, thanks for your feedback. But I thought which CrazyCrab's told me is enough.
  10. Look through the various D&D manuals released over the years.

    As for stuff off the top of my head, not just self made but gotten elsewhere too. Not going to include much in the way of sci-fi.

    Warriors (tanky) ::: Guardian, Defender, Stalwart,  Bulwark, Pikeman, Knight

    Warriors (DPS) ::: Samurai, Berserker, Barbarian, Battlerager, Martial Artist (could be tanky), Brawler (could be tanky), Slayer, 

    Warriors (Support/hybrid) ::: Commander, Tactician, Strategist, Gladiator, Dragoon, Mercenary,  Blade-dancer (can be either damage heavy or counter-attack heavy)

    Thieves::: Dervish (arguably warrior DPS but squishy), Gambler, Thief, Rogue, Thug, Burglar, Scout, Archer, Marksman, Gunner, Sharpshooter, Crossbowman

    Mages (DPS) ::: Evoker, Warlock, Sorcerer,

    Mages (Support/utility/hybrid) ::: Summoner, Necromancer, Enchanter, Healer, Diviner, Haruspex, Witch, Wizard, Conjurer, Cabalist, 

    Hybrids/etc: Dream-thief, Bard, Rune Knight, Cleric, Paladin, Duskblade, Ninja/Assassin (depends), Bounty Hunter, Arcane Archer, Arcane Gunner, Inquisitor, Psion, Beastmaster, Death Knight, Dark Knight, Blackguard, Druid, 

    I can probably come up with more if given the time.
  11. DemonAbyss10 said:
    Look through the various D&D manuals released over the years.

    As for stuff off the top of my head, not just self made but gotten elsewhere too. Not going to include much in the way of sci-fi.

    Warriors (tanky) ::: Guardian, Defender, Stalwart,  Bulwark, Pikeman, Knight

    Warriors (DPS) ::: Samurai, Berserker, Barbarian, Battlerager, Martial Artist (could be tanky), Brawler (could be tanky), Slayer, 

    Warriors (Support/hybrid) ::: Commander, Tactician, Strategist, Gladiator, Dragoon, Mercenary,  Blade-dancer (can be either damage heavy or counter-attack heavy)

    Thieves::: Dervish (arguably warrior DPS but squishy), Gambler, Thief, Rogue, Thug, Burglar, Scout, Archer, Marksman, Gunner, Sharpshooter, Crossbowman

    Mages (DPS) ::: Evoker, Warlock, Sorcerer,

    Mages (Support/utility/hybrid) ::: Summoner, Necromancer, Enchanter, Healer, Diviner, Haruspex, Witch, Wizard, Conjurer, Cabalist, 

    Hybrids/etc: Dream-thief, Bard, Rune Knight, Cleric, Paladin, Duskblade, Ninja/Assassin (depends), Bounty Hunter, Arcane Archer, Arcane Gunner, Inquisitor, Psion, Beastmaster, Death Knight, Dark Knight, Blackguard, Druid, 

    I can probably come up with more if given the time.
    Thank you. I think I got for fantasy, sci-fi classes are still in need.
  12. If that is the case, some of the above still apply, such as gunner, bounty hunter, marksman, sharpshooter scout and the magic user ideas.

    others I can think of immediately for a sci-fi campaign that havent been listed (and can overlap with fantasy too sometimes.)

    Pilot

    Ace Pilot

    Con Artist

    Scoundrel

    Pirate

    Heavy Gunner

    Artilleryman

    Infantryman

    Specialist

    Demolitions Expert

    Medic

    Researcher

    Engineer

    Technomancer
  13. Justin Zalett said:
    Thank you. I think I got for fantasy, sci-fi classes are still in need.
    That depends-- star trek or star wars?

    Star trek is more "real world" in that all classes will revolve around actual professions or fields of expertise. Most melee classes would be eliminated, as sci-fi weaponry is usually limited to guns of some kind. There'd be no magic classes, obvs. This type is also more militaristic, which means you could draw from actual military jobs and add sci-fi flavor.

    Star wars is more fantastic, in that they have magic, just by another name. These types of stories also tend to be less about space armadas and more about individual characters, so there's *less* battleship combat. This type of scifi, to me, also includes superheroes, since superpowers would be magic by another name. Melee fighters with lighstabers or mutant strength, ESP wizards and jedi healers, etc.
  14. Moving to General Discussion


    As this is related to game development, it does not go in Off Topic :)