Hello everyone!!! I am new around here and use this resource a lot to help me while learning VX Ace... Very similar to GameMaker which I used to teach 11-16 while training as a teacher. There is some excellent tutorials on here which I have to thank the authors for.
What I would like is what I can only describe as a "Dip-Switch System", when I used to mess around with old Arcade machines the boards came with switches where you can test elements of the cabinet while the machine was on (like free play, testing Dip-Switches to solve board problems) what I would like is a similar system where I can test my games on.
I would like a window separate from the game with all my switches and variables on, which I can switch on manually so I can test further parts of my level without the need to constantly play the level to get the area I want to test... I already set this up in my programming but I just need an interface which would help me make it visual.
Thanks in advance.
Request - Dip-Switch for Testing
● ARCHIVED · READ-ONLY
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your wish is our command - when playtesting the game, press F9.
(only possible when playtesting from the editor, not ingame) -
As easy as that? Thanks for the reply/
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The build-in Switch/Variable control screen isn't a different window like you wanted, but you can't change the editor itself, and this function does allow you to check and change all switches and variables during playtest.
Getting a different window beside the game window is a lot more difficult (I believe impossible, but I don't know RGSS enough, there might be a way), especially if you want input from there (output to the console is no problem, but input is)