Repeating Choices

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Started by Valentor Denesto 5 posts View original ↗
  1. I'm trying to make an event where the player is given two choices, yes or no. If they choose yes then the other characters join the party and gameplay continues. If they choose no one of the characters will say something and the choice will reappear (i.e. a loop) so that in realize the player only has one option if they wish to continue. How would I event this? I can't figure out the No repeat.
  2. This is the solution and it's simplicity is going to surprise you.

    This is The Event

    Choices

    Yes

    Continue with scene

    No

    Show text nothing else and it repeats after you hit enter.


    Got questions ask.
  3. I'm going to assume that it's the "repeat" bit that you are querying.

    Any event you make will run in an identical way unless you put a switch there (self switch or control switch) to move it on.  So if, for example, this choice is presented by interacting with an NPC, every time you interact with that NPC, the whole event will repeat.

    However, I'm also going to assume that you don't want the player to go through the whole sequence before the choices again, particularly if there is a fair bit of dialogue there.  Therefore what you can do is this:

    Have your dialogue leading up to the choice.

    Immediately before the choice, put in a Label (Event Command menu, tab one) and call it something e.g. Repeat

    have your choices.

    In the 'No' branch, at the end of any dialogue you might have there, put in Jump to Label (also on the first tab) and where it asks you for the Label name, put in 'Repeat'.

    The event will now re-present everything after that Label, in this case, the whole choices bit, but not what preceded it.
  4. It works perfectly! Thank you both!
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.