I want to just get straight to the equipment like VX without the command list.
Remove "Optimize" and "Clear All" from the equipment screen
● ARCHIVED · READ-ONLY
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You can try this snippet:
Note that it is highly possible that this will not work with other scripts modifying the equip menu.SpoilerCode:class Scene_Equip < Scene_MenuBase alias activate_win8826 start def start activate_win8826 command_equip end def create_command_window # Removed! end def create_slot_window wx = @status_window.width wy = @help_window.y + @help_window.height ww = Graphics.width - @status_window.width @slot_window = Window_EquipSlot.new(wx, wy, ww) @slot_window.viewport = @viewport @slot_window.help_window = @help_window @slot_window.status_window = @status_window @slot_window.actor = @actor @slot_window.set_handler(:ok, method(:on_slot_ok)) @slot_window.set_handler(:cancel, method(:on_slot_cancel)) @slot_window.set_handler(:pagedown, method(:next_actor)) @slot_window.set_handler(:pageup, method(:prev_actor)) @slot_window.y += @status_window.height - @slot_window.height end def on_slot_cancel return_scene end def on_actor_change @status_window.actor = @actor @slot_window.actor = @actor @item_window.actor = @actor @slot_window.activate end end
And I couldn't really do anything with the freed up space, so it's a big hole at the command window's place now.
If you have some ideas how to reposition/resize the windows, let me know and I will add that to the snippet too. -
That works, but like you said, not compatible with Yanfly's equipment script, which I need different equipment types for different actors. *Sigh*
I really wish that ace and mv didn't require so many hard coded features like this.