Remove HP numbers from menu?

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Started by lemongreen 9 posts View original ↗
  1. I'm trying to work on what will (hopefully) be a fairly short non-combative RPG puzzle type game, but I would still like to keep the heath bar in the menu (for now, anyway) though would like to remove the numbers. All I've been able to accomplish with my own tinering is to remove the wording or break the game (as in stop it from playing entirely) so if somebody else could please point out the correct way to do this, that would be amazing. 

    menushot.png

    For point of reference (not that it's probably needed) Like said, I would just like the numbers removed.

    Also (and a bit unrelated) is there a way to edit scripts so that the location shown is the display name set for maps and not the database name? I notice this happening with quite a few scripts and it doesn't really look... right... especially since I tend to use the display name as the name I want players to see. (though it's not that hard for me to copy and paste it if this doesn't have an easy solution)

    Thanks in advance.
  2. Try this:

    Code:
    class Window_MenuStatus < Window_Selectable    def draw_actor_hp(actor, x, y, width = 124)    draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)    change_color(system_color)    draw_text(x, y, 30, line_height, Vocab::hp_a)  end  end
  3. I think commenting out the call to draw_current_and_max_values is better... to be safe, you can simply copy that draw_actor_hp method into the MenuStatus window and comment out the call there instead of modifying it directly from window base
  4. It leaves a "/" in the middle of the bar, I just removed the slash in the method making the string = ""

    Edit: I see what you're saying now, I completely missed that xD
  5. though better make it on class Window_MenuStatus to be safe... unless he wants it removed for all windows


    to the OP: If you want to remove the "HP" text too, just remove or comment out the remaining draw_text in that method
  6. Updated, thanks for the tips :)
  7. Apparently, I'm not scripting-savvy enough yet to figure out how to properly comment out that line; it keeps crashing when I do. Still, thanks for the scriptlet, it'll have to do instead (and works just fine for my purposes, thankfully)  
  8. just add a # at the start of line to comment it out... :)
  9. I do that, I'm saying the console won't run after I do (it throws an error without even starting the game) 

    Anyway, figured out what I was doing wrong finally; was accidentally leaving the text color for the numbers uncommented out so that's what was throwing the error... I feel kinda stupid, now... At least I have it done though. (and that's probably exactly why I shouldn't mess with scripting when I'm feeling tired)