Region trigger events help..

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Started by Leafthefur 9 posts View original ↗
  1. Im trying to make this event with regions, that when the player touches region 1 the event will trigger

    This is the event that controls the regions and the one i want to trigger



    And this is the event i want to trigger



    This is my problem:

    When i enter the map, the character (graphic) isnt in the spot it should be and when i touch a region, nothing happens..

    Help please ;-;
  2. Please change your topic title to something that tells us what you need help with, a general title like "I need help" is useless.


    Your first problem is that a map event like the one you made first will only be triggered if the player touches it. Then it will check if the tile the player stands on (which is the same as the one the event is on) is of the correct region. This logic will only work if you place an identical event on every tile with that region code - which means that the check for the region code is no longer neccessary and could be omitted, but would also create a lot of lag.


    If you want to trigger an event by a region, then you either need to use a script or a common event on parallel - regular map events are useless for this.


    Additionally, your second event (the one you want to trigger with the region codes) also looks strange - perhaps you take a step back and explain to us what you want to happen in the game, because I think it would be easier to do a greeting message in a different way than your mixture of switches and region codes...
  3. Wouldn't the second event there that he wants to be triggered need to match the trigger condition of the first?  The first screenshot shows that you trigger "Welc 1".  The second screenshot shows that the event can only be triggered if something or someone had already triggered "Welc 2".  I'd just change the "Welc 2" to "Welc 1" so that it triggers as you've said you want it to.

    Likewise, wouldn't it be easier to put the Self Switch from the first screenshot into the "Conditional Branch" as well?  You know, to ensure that it triggers as it should?  Otherwise, if the player is not standing on the required field, it would simply trigger the "Self Switch" instead and skip the other switch.

    I'm not really sure how that all works, actually...  But, the eventing you're doing looks really odd to me.
  4. Tai_MT said:
    Wouldn't the second event there that he wants to be triggered need to match the trigger condition of the first?  The first screenshot shows that you trigger "Welc 1".  The second screenshot shows that the event can only be triggered if something or someone had already triggered "Welc 2".  I'd just change the "Welc 2" to "Welc 1" so that it triggers as you've said you want it to.

    Likewise, wouldn't it be easier to put the Self Switch from the first screenshot into the "Conditional Branch" as well?  You know, to ensure that it triggers as it should?  Otherwise, if the player is not standing on the required field, it would simply trigger the "Self Switch" instead and skip the other switch.

    I'm not really sure how that all works, actually...  But, the eventing you're doing looks really odd to me.
    Actually theres 3 regions, each region is supposed to activate a switch an theres 3. I have tested that on other maps and they work fine, but on this one the char just wont show and the evect wont activate..
  5. Please edit your topic and give it a meaningful title.


    You can change the topic title by editing the first post, and clicking the 'Use Full Editor' button. We KNOW you need help with something - that's why you're posting here. Please use keywords that give a clue as to WHAT you need help with.
  6. Shaz said:
    Please edit your topic and give it a meaningful title.

    You can change the topic title by editing the first post, and clicking the 'Use Full Editor' button. We KNOW you need help with something - that's why you're posting here. Please use keywords that give a clue as to WHAT you need help with.
    Ok i edited it
  7. The first page of your event is setting switch 4.

    The second page is checking for switch 5.
  8. That's exactly what I tried say, Mouser...

    Likewise, I think I remember reading somewhere that if it's possible, the program checks for the furthest page down the list first to see if it's events triggered and then loads that one.  So, the triggers would have to be in order as well.

    But yeah, event won't trigger if the trigger isn't correct.  If you have Event 1 trigger Switch 1, but have Event 2 only be triggered by Switch 3...  Event 1 won't trigger Event 2 at all.  You'll have to change the trigger of Event 2 to be the one referenced in Event 1.
  9. You're right - the engine goes through pages in the reverse order (highest to lowest) when looking for one to make active. As soon as it finds one whose conditions are met (including pages with no conditions), it makes it active.


    Therefore the things you want to happen earlier in the game will usually go on the lower numbered pages, and the things you want to happen later in the game will be on the higher numbered pages, with conditions used to determine when they will become active.


    You might also find this to be of use.