So I really despise the evasion rate system so I've been setting every one of my skills under Certain Hit and adding a sucess rate to bypass the system. However I just realized that'll interfer with "Magic Attacks" as in order for magic to be seen as a magic attack the Hit Type must be under Magical Attack. So I was wondering if there is a way to fix this as things such as reflect do not work against these skills due to it not being listed as a Magical Attack.
Reflecting Magic attack set as Certain Hit.
● ARCHIVED · READ-ONLY
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Add this as a .js file to your plugins folder and activate it in the Plugin Manager:
Code:Then you can use the notetag <EnableMRF> in a skill's notebox to let it be reflected by magic reflection.Game_Action.prototype.itemMrf = function(target) { if (this.isMagical() || $dataSkills[this._item._itemId].meta.EnableMRF) { return target.mrf; } else { return 0; } }; -
Simply do not give any actor or enemy an Evasion % - if everyone has EVA 0% then they will never evade.
Because "certain hit" is just that, disable every option to evade or reflect the damage and that can't be changed without changing the engine. -
Thanks this is useful! If the following isn't true :DAdd this as a .js file to your plugins folder and activate it in the Plugin Manager:
Code:Then you can use the notetag <EnableMRF> in a skill's notebox to let it be reflected by magic reflection.Game_Action.prototype.itemMrf = function(target) { if (this.isMagical() || $dataSkills[this._item._itemId].meta.EnableMRF) { return target.mrf; } else { return 0; } };
So if nobody has any evasion, hit rates, or crit rates they wont have any? does that mean I wont have to use the plug in above? Whatever the case you can close the thread as it's solved :)Simply do not give any actor or enemy an Evasion % - if everyone has EVA 0% then they will never evade.
Because "certain hit" is just that, disable every option to evade or reflect the damage and that can't be changed without changing the engine. -
Right. Just drop all EVA to 0%, and give everyone 100% to Hit. Then there will be no misses under the default system.
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