I love the concept of having to restart each day armed with new memories and secrets to get you past to the next stage. This must have required a ton of switches and stuff!
Yup.
:) It's funny because this whole time I've been learning how to make games that DON'T reset when you re-enter the map, and this time I had to make it reset!
I like how you started the main character pretty much in the action, although I wish you could have established some kind of relationship between the main and the brother so that we, the player, could see how close they are. Perhaps brief flashbacks at key moments when the player learns a new secret or some such? Just my two cents. Judging by how the main character must have restarted the day for A YEAR to learn martial arts, you managed to at least communicate the love the two brothers have.
Yeah, I definitely intended to at least have more dialogue about their relationship, but ran out of time. Will add it!
At first, as you probably expected, there was some blundering around because I didn't know what to do or the steps I was supposed to do them first. It didn't help that:
- the map takes a while to walk from one end to the other
- even running, I felt the character was s l o w
- I wish the connecting bridge could have been in the middle part of the map, and not the far right
The bridge was on the right because it was easier to make the cars disappear that way. :\ All of those problems will be solved in the full game I intend to make because there will be an autodrive system that will fast-travel you around, and there will be WAY more buildings to enter with more quests.
Luckily, you provided a map and an immersive hint option through your uncle (I ended up calling him a LOT, let me tell you, when I was stuck).
A few minutes of frustration in the beginning melted away when I realised that the key to progressing was to get to the waitress before she left the bar, and that's when the game opened up for me.
Did you ask the bartender about her? That dialogue should have clued you in (Nathan says "I'll come back earlier", meaning that day, but maybe it's not clear?).
I love the little things happening as I became aware of events, like the thug dropping off the ransom note and my being unable to get to him because that navy(?) dude kept getting in the way (ARGH ;) .
Hehe, I had to test that part a bunch of times to make sure you couldn't get to him. That's why there's also a park bench in the way if you go around the shed.
I'm amused that you have to be evil or, okay, a bit immoral to progress in the game (necessity rules!)
But it's all in the name of saving a life!
:) I want to add more dialogue to the end, like having Nathan mention that he needs to go pay back the bartender.
I like how you streamlined the Distracting Sheila process, but why can't we have the same for the beer part too? I'm only saying this because I've had to buy three rounds of beer so many times it became a little tedious ;D Would have helped if the bartender allowed you to buy three drinks at a time. (Come on, what bartender doesn't let you buy more? ;D )
I will add that. I added the Sarah "skip" after the contest, and want to do that in more places. Depending on the way you play the game, you only need to do the beer part...once? You can get credits from the safe, to learn self-defense. You only need the bar to get enough for the gun, I think, which is only at the end. But since you may learn about the bar early on, you may do it more than necessary.
*****Sheila's assistant doesn't seem to mind me rummaging in his desk right in front of him. For a moment I thought you were meant to and I was supposed to pick up some secret.*****
He's supposed to be really lazy, which is why he doesn't call security on you, and if you call Lambent after Sarah leaves, he doesn't even answer the phone! But yes, I'd like to add more stuff there too.
*****If I know martial arts, why couldn't I take out that lone thug and get his weapon? After all, you hinted that you could get a weapon from "police or thugs". I didn't come across that police officer who sold guns until later, so naturally I thought I had to get it from that lone thug (since he was there). Nope. Back I had to go to the beginning >_<*****
Aw, sorry. Well that lone thug didn't have a weapon, but yes, I should let you knock him out (or add more thugs). I ran out of time (this is a common theme). The hint was supposed to mean that obviously you can't get into the Boundary, so you need to get a gun from a cop. But I wasn't thinking about that lone thug, so yeah that's confusing. :\
*****I really like the bust art for the main character! But what about the Uncle? Just wondering
:) *****
I had to pay my artist for the bust art, and we didn't have time/money to do the rest, so I settled on just one. I want to at least get bust art for all the major characters for the full game.
*****Cool endgame scene of the main kicking ass and rescuing his brother. I just wish I saw something of the thugs getting punched up, for all the frustration they gave me.*****
Ran out of time (that would have required a bunch more animation). In fact, that whole section was going to be a big puzzle where you need to take them out one-by-one, and you get to do it yourself (not a cutscene). It will be in the full game! And it'll have multiple endings.