MV - Reclamation v1.5.1 (02/06/2019)

● ARCHIVED · READ-ONLY
Started by JoelMarler 13 posts View original ↗
  1. Reclamation - A Steampunk/Sci-fi/Fantasy Mishmash

    SYNOPSIS


    This game is set approximately 200 years after the collapse of the economy. Most of the world has reverted to feudalism, but one island is re-industrialising under the tutelage of a supercomputer originally built to avert the collapse. This 'kingdom' has received a distress signal from another island assailed by strange forces. The kingdom's agents must uncover where these forces originate from and defeat them so that they can convince the island to become their vassals.

    This is a steampunk RPG. Most communities in this world are neo-medieval, but have preserved relics from the technological age which preceded them. The protagonists' community has redeveloped to roughly our technological level. Although the plot and world is dark, it's also a comedy. It's also the prequel to a book I wrote earlier, 'Rise of the Iron Sun', which is available online for free (https://www.booksie.com/489562-rise-of-the-iron-sun).

    The main game mechanic I use is making equipped items provide the characters with skills. Equipping a pistol provides the player several small-arms tactics, for instance; equipping an axe provides more reckless techniques. Once these skills are balanced I'm going to make equipment level up with use and unlock new skills for the player. In all other regards the game system is your standard JRPG. I did include several other features until recently, but have since stripped them out as the game is only about 10 hours long at the moment.

    Any feedback and bug reports would be appreciated, and if you want to join the project, let me know!

    FEATURES

    - Optional voiceovers for much of the dialogue.
    - A morality-based reputation system.
    - Quest, reputation, skill, and battle guides.
    - Infrequent yet challenging random encounters.
    - Equipment provides characters with skills.
    - 200+ items, weapons, armours, and skills.
    - 100+ music tracks.
    - 35+ quests.
    - 10+ hours of gameplay.

    IMAGES/SCREENSHOTS


    GdulvPt.png
    F1Ds5vG.png
    OtgJFHA.png
    24Ez1ES.png

    TRAILER ONE (SHORT)



    TRAILER TWO (LONG)



    GAMEPLAY VIDEO



    DOWNLOAD LINKS

    https://www.indiedb.com/games/reclamation (pc and mac)

    OR

    https://gamejolt.com/games/reclamation/415055 (pc)
    https://joel-marler.itch.io/reclamation (mac)


    CREDITS

    Music:

    Tanner Helland
    Ove Melaa
    Kevin MacLeod

    Voiceovers:

    Simon Marler (mansion guard, fisherman, Barkstone, Barkstone's son, drunkard, hermit, waiter, senile man)
    Frances Marler (outlaw, CEO's receptionist, CEO's wife, bag lady, female farmer, horse
    breeder, healed woman)

    Brendan McGorry (Minister Sasaki, mansion ministers, illiterate man, wall guard, outer prison guard, right-most lumberjack)
    Kevin McGorry (blacksmith, drunkard's dog, mechanical man, cursed tower door, inner
    dungeon guard)
    Oskar Lottermoser (right-most veteran, duelist, priest, middle lumberjack, sewer mayor's guard, plantation worker)
    Aaliya Nelly (Airi, flashlight girl, liquid emporium girl, beach singer)

    Oliver Sanders (eastern boss, left-most lumberjack)
    Andrew Anderson (eastern guard, barracks soldiers)
    Helen Holmes (Enthusiastic logging employee, Chiharu.)
    Natalie Miles (Tepid Bath's old woman, logging student, harpy)
    Mark Thornton (bard, curator)
    Tristan Marler (butcher, gambling lumberjack)
    Giorgi Meladze (sewer mayor, scientist)
    James Shaw (pig man, CEO)
    Michael McGorry (weapon trader)
    Paul Hickman (roof soldier)

    Plugins:

    Yanfly (SkillCore, InstantCast, AbsorptionBarrier, BattleAICore, BattleBgmControl, BuffsStatesCore, RegionRestrictions, BattleEngineCore, ClassChangeCore, ForceAdvantage, X_AnimatedSVEnemies, X_Subclass, X_VisualHpGauge, X_InBattleStatus, X_TurnOrderDisplay)
    Galv (BasicEventShadows, MenuFade, MessageSoundEffects, StationaryTurn, TerrainBattlebacks)
    Hime (BattleExpDistribution, BattleWeather, EnemyReinforcements, OverridingStates)
    SumRndmDde (AudioFader, BattleBackScroll, MasterVolume, MetronomeSkill, SellShop, SummonCore)
    mjshi (Wuxing)
    Sasuke Kannazuki (WeaponSkill)
    Nilo K. (KhasCore, KhasGraphics, KhasAdvancedFog, KhasUltraLighting)
    Yoji Ojima (AltSaveScreen)

    Resources:

    Pandamaru (tilesets)
    Celianna (tilesets)
    Avery (tilesets)

    Artwork:

    Oliver Sanders (editing enemy battlers)
    Alisha McLennan Marler (map design)

    Playtesting:

    Giorgi Meladze
    Charlie Thornton
    James Shaw

    If I've forgotten to add you to the credits, let me know!
  2. I love the concept. It's unique, but easily explained.

    I feel like you've chosen some good screenshots to convey the central ideas of the game.
  3. Thanks! I've updated the game by the way. It's about half finished now.
  4. v1.01: Dynamic lighting, fog, new skills, weapons, and armours have been added to the game. Minister battle has been extended and made easier. Encounter rates have been increased on some maps. Skills have been restricted during the beginning of the game. Enemies now flee if party is overpowered. Short and long trailers have been created.
  5. v1.02: Voice acting added for most minor characters. Difficulty modes have been added to the game. Scan lines have been overlaid over the screen. A few quests have been added to the game. Diving areas have been added to the game. Game file size has been reduced. Several bugs have been fixed.
  6. v1.03: Intro video added. Battle system simplified. Finale extended. Reputation system added. Quests added. Tutorial added.
  7. Nice looking project!
  8. Version 1.4 Change Log:

    - Turn orders made visible.
    - Characters can now only be affected by one positive and one negative state at a time.
    - Equipment can now be changed once per battle per character.
    - Missing equipment skills added and damage formulas modified.
    - Expanded tutorial and reference guides.
    - Added the ability to bash open locked chests and doors if you don’t have a crowbar.
    - Added the ability to pickpocket all NPCs. Customised pickpocketing rewards based on NPC.
    - New area created north of wasteland.
    - Northern boss area made more difficult.
    - Iron Sun bilge puzzle reworked.
    - All Autumn Cricket Town NPCs now have dialogue, and all descriptions have been created.
    - New NPCs added to Apple River Village.
    - Game ending reorganised and expanded.
    - New shops created and stock reorganised.
    - Sewer navigation made slightly easier.
    - Tepid Baths quest made easier.
    - Southern boss now accessible without crowbar, but area made more difficult.

    Warning: Do not use the skill Siphon Life as it may cause an error.
  9. V.1.5 Change Log:

    - NOW ON PC!
    - Added an optional tutorial battle.
    - Added a second skill for all accessories.
    - Added armour system to the game.
    - Expanded reputation system.
    - Created upper floors to buildings.
    - Created new NPCs.
    - Finished school puzzle.
    - Added more chests to outside maps.
    - Added animation speed option.
    - Created Eastern Edge area.
    - Most battles now contain text and special events.
    - All NPCs now have at least two different pieces of dialogue.
    - Made each soldier’s and minister’s dialogue unique.
    - Improved map names.
    - Expanded common landscape feature descriptions.
  10. Very interesting story:) Also I like the mapping and the monsters you encounter

    When I have time I'll download it and play it:D

    Good luck!

    Will.
  11. WilsonScarloxy said:
    Very interesting story:) Also I like the mapping and the monsters you encounter

    When I have time I'll download it and play it:D

    Good luck!

    Will.
    Thanks - let me know how it goes!
  12. V.1.5.1 Change Log:


    - Players now drastically reduce their reputation once finishing the first mission, effectively starting the game as villains.
    - Most buildings are now blocked off if player reputation is low.
    - NPCs now move locations more often throughout the course of the game.
    - Created Blackpit Arena.
    - Added three new diving areas.
    - Dirt paths added to outside maps.
    - Created new encounters in Rice Road Forest and Thunder Tongue Mountain.
    - Created new skill animations.