I've tried doing this through common events and have gotten nowhere.
I was wondering if someone could do up a script which sends KO'ed/dead party members back in the line, so your party isn't being led by a dead body.
rearrange KOed party members
● ARCHIVED · READ-ONLY
-
-
Not sure if this is quite right ... play around with it a bit. In particular, make sure your end-of-battle messages only apply to people who ARE in the party (and that it hasn't done the swap before giving out the EXP and levels). I thought something weird was happening when I tested it in that area, but I have to go out and don't have time to check it carefully.
Code:It may just be a matter of calling the whole thing at a point later than $game_party.battle_end - maybe from Scene_Battle or BattleManager just before it activates the previous scene might be a better point.class Game_Party def on_battle_end super @actors = @actors.select{|id| $game_actors[id].alive?} + @actors.select{|id| $game_actors[id].dead?} $game_player.refresh $game_map.need_refresh = true endend -
Okay--and I am so sorry, but I am SO clueless about scripting--so I paste this into Scene_Battle or BattleManager? Whereabouts?
(And thank you SO MUCH, by the way!) -
New slot at the bottom of the rest of the scripts :)
Edit: okay, just tinkered with it a bit more, and I must have imagined that issue earlier, as it all seems to do what it should be doing. -
Oh, my gosh, Shaz! This works great! Thank you so much! You are AWESOME!!