Howdy,
My edited RE Menu was basically done, aside from some very minor visual tweaks, when a new idea (well, two ideas actually) bugged my head, and so - in turn - I decided to bug you guys as well :D
However after thinking about it, I concluded that some players are lazy and would sound off at the idea of having to travel all the way to the item box :p and also non-lazy player, may still decide that it's strategically more convenient to sacrifice a small healing item (for example) rather than run trough an enemy-infested area (which would probably still cost them an healing item anyway), and so I decided to reinstate the Discard option (in addition to the storage box).
Thus brings us to the original problem: is there a way to make some items items undroppables (I'm assuming with a <Undroppable> note tag) ?
I'm sure it's a silly edit to be done here:
put something like "unless" item has <do_not_discard> notetag, but I don't really know how to implement notes tags :(
Also, not mandatory, just a plus, can I insert a "are you sure you want to discard?" confirmation window for Discard option?
Thanks in advance to anyone who'll look into it :)