Hi @msazako ! Wow! Thank you so much for playing the demo and I'm glad that you liked it so far! ^_^ And yeah, writing for both Chad and Ellemine is always the most fun part for me xD (Especially the interactions that they both have and will have with each other in the future).
And wow, it's great to see a Sci-fi enthusiast like you and I can see that you're also working on a sci-fi Gem, which I'll check out! ;) (Seriously, I just love the concept of futuristic stuff. xD)
As for the sprites, you're more than welcome to give me your feedback msazako! ^_^ It is always nice to hear what veteran pixel-artists have to say about my sprites. (Especially now, that I'm only starting with spriting. xD)
Again, thank you so much msazako and I'm glad to have shared this sci-fi enthusiasm with you. ^_^
VXAce - Rave Heart+ (RELEASED)
● ARCHIVED · READ-ONLY
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Hi guys! I am pleased to announce quite a huge update for the demo of Rave Heart, which you may now download and enjoy. :)
Changes:
Version 2.0 Changes:
- Animated battlers for each playable characters are now implemented and ready for use in the demo. (During my journey in learning how to sprite, I have come to a conclusion: It's sooo stressful, but very fun to do.)

- Game is now played in High resolution (640x480), this should now remove the dark borders around the screen when playing on larger maps. (See? It is a huge update. xD)
- New and improved High res title screen.
- New game text logo implemented in the game.
- All battle-backgrounds and pictures have been adjusted to run in High res.
I hope you guys enjoy! Feel free to leave some feedback and suggestions. ;) -
Wow, that's very impressive! You must have put a lot of hard work into this! Good job, especially on getting the animated battlers put in. I like high resolution more, so I did that for Delta Origins :)Hi guys! I am pleased to announce quite a huge update for the demo of Rave Heart, which you may now download and enjoy. :)
http://www.mediafire.com/file/55ea54aegmofjp8/Rave Heart Demo 2.0.rar
Changes:
Version 2.0 Changes:
- Animated battlers for each playable characters are now implemented and ready for use in the demo. (During my journey in learning how to sprite, I have come to a conclusion: It's sooo stressful, but very fun to do.)

- Game is now played in High resolution (640x480), this should now remove the dark borders around the screen when playing on larger maps. (See? It is a huge update. xD)
- New and improved High res title screen.
- New game text logo implemented in the game.
- All battle-backgrounds and pictures have been adjusted to run in High res.
I hope you guys enjoy! Feel free to leave some feedback and suggestions. ;) -
Thank you so much @Thomas Smith ! ^_^ Yeah, but if you have fun making your game, it tends to become more like an adventure than a chore. xDD So I always try to avoid pressuring myself too much. xPP
Btw, high five for high res games, Thomas! XDD We VXace lovers could use some upgrade from that black border. xDD -
Not really an input for a game, but you plan to sell this game? I see "commercial" tag there
Also nice to see you finally put ATB bar for enemies too :) -
Hi @TheoAllen ! Yep, I do plan on selling this game as my very first commercial release. ^_^ (But it's not going to be extremely expensive like the very awesome commercial RPG's out there.) It's just going to be in the right price and even cheap as my simple first commercial game. ^_^ It's kinda like me trying out what I can do with a commercial release, if it goes well? then awesome! If it fails? then it's okay, at least I tried. ^^
And yep! Thanks to your feedback, I have now added atb bars for enemies. xD -
Hello guys! I just submitted a BOSS battle entry for this game at the RPG Maker 28th bday event. :)
Just thought I'd share it here for anyone who's interested. ^_^
http://www.mediafire.com/file/y6qip473ojjhqcy/Rave Heart BOSS battle.exe

In this battle, Klein, Ellemine and Zazir encounters a horde of mutations and a spore-spitting mutant as their leader. The horde of mutations are going to be quite tough to deal with, but with the party's current arsenal of skills and items, there should be a way to wipe out these creatures. -
Somehow, I couldn't use my save file to load my game after upgrading to the new version. It doesn't show in the game at all, which I find unusual. Any ideas on how to remedy this?
I'm at the event after Klein n co. found a secret passage to an old transport vehicle. Right after the bomb went off during the ceremony. -
Hello @msazako ! Oh no, I'm really sorry to inform you that the old save will no longer work in this version. x( It's because most of the vital resources has been changed and adjusted to the new high-res version of the game. :((
I'm very sorry for the inconvenience, msazako. x((( The new demo will have to be played from the start. x(( -
Alright, thanks for the info. I got kind of de-motivated after losing progress, but now I know the reason behind it haha.
I have no problems playing it from the beginning now.
Anyway, might wanna address that save issue for future references! -
I understand, msazako! ^_^ Thank you so much and I'm really glad that you're still up for playing it from the start. xD I might start implementing Rpg maker source's skip cut-scene script soon, if I don't find any incompatibilities. :) (I just get paranoid with incompatibilities right after my experience with tankentai. :(( )
Yep, I'll make sure that there will no longer be save-corruption in the future updates. ^_^ -
Hi guys!! Nikorasu just made a fun-filled let's play + review for Rave Heart! ^_^ I really enjoyed his play through for Rave Heart and I suggest that you guys subscribe to his channel and check out more of his RPG maker game reviews. :) They're very helpful. ^_^
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Hi guys!! I just wish to share some of my progress for the development of Rave Heart right now. :)
First off, the town of Dorine from Planet Kardel:

(Don't mind the door-less buildings, it's still a WIP)
Klein and friends sets foot in this planet where crime is the norm, wish them luck in this dangerous escapade. xD
Manu options by Yanfly!

It is an additional feature that I should've used since the very start. xD But here it is! :)
Enemy health bars by Yanfly!

Another feature that I should've used since the very start. xD This will certainly help players calculate and invest the right damage on specific types of enemnies.
That's all guys! Hope you like it. ^_^ -
Hello guys!! I just wish to share a very detailed and helpful first impressions done by Driftwood Gaming!! ^__^ I really enjoyed it and they were very helpful in pointing out the issues of the game that needs to be addressed. xDD Also, you'll be chuckling a lot in this video, as their beautiful voice-acting will leave you in awe. xDD :D Enjoy! ^_^
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Something I'd like to congratulate you on is how well you made the actor battlers fit so well with the enemy battlers.
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Wow! Thank you so much @Thomas Smith ! ^_^ That means a lot to me, as it is my goal for the player animated battlers to fit well with the enemy battlers. ^_^ I'm very glad that it is so. :)
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^_^Wow! Thank you so much @Thomas Smith ! ^_^ That means a lot to me, as it is my goal for the player animated battlers to fit well with the enemy battlers. ^_^ I'm very glad that it is so. :)
One other thing. In your screenshot, the actor battler for the bat demon thing looks a bit too large. Just my opinion :) -
Oh! You mean the alien? Hahah! I see what you mean. xD But don't worry, he's meant to have a larger head as a half gray alien. ^_^
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I just watched the video from Driftwood Gaming last night and I just wanted to say the game looks great and I will be giving your demo a try for sure! Keep up the great work and your polished game is giving me inspiration to continue to work on my own. Goodjob!
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So do I :DSeriously, I just love the concept of futuristic stuff.
Also, one thing. The face/bust for the gray alien actor does not fit very well with the DS characters.