Randomness in RPGs

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Started by CrazyCrab 41 posts Page 3 of 3 View original ↗
  1. I like some degree of randomness, but I am not a big fan of "powerful item ONLY accessible via rare item drops" since those can require grinding for hours just to get the one item.  

    And I'm not a big fan of bosses where victory pretty much relies on the mercy of the RNG.

    But to some degree, a bit of randomness can help prevent the game from feeling repetitive.