There's a specific thing I've wanted for ages, which is a plugin for random stat growth on level-ups following a specific formula.
The chance for a stat to grow would be (Actor's max for the stat - Actor's current stat) / (Actor's max level - Actor's current level).
The idea is, the stat will be random for most of the game, but will be fixed at the maximum level.
Other ideas for the implementation:
- If the chance would be higher than 100%, it could give +1 at 100% chance and an additional +1 with (chance-1).
- For the actor's maximum for each stat, you could use the database value for the stat at 99 (which would otherwise go unused).