Rance - The Brutal Legend

● ARCHIVED · READ-ONLY
Started by lolshtar 18 posts View original ↗
  1. This version mainly:
    Removed MP/Normal attacks from the game entirely
    New UI for better visuals and less clicking
    Armor and Weapons are now together
    New equipment: Trinkets, equip them to multiply main stats
    Balance changes due to MP removal
    Having max action while ending the turn reduces your current Threat by 50%



    A boss fight driven gameplay Rance Kichikuou Rance Timeline Fangame
    http://rpgmaker.net/games/7118/


    http://steamcommunity.com/groups/RanceTBL

    rance.png



    Genre: Visual Novel, Strategy, Fantasy RPG
    Average Demo Time: 2 hours
    Game Progression: Early 2019



    Recruitment:
    Writer - Must have played at least Kichikuou Rance and have interest in the Rance world.
    Playtester - Spelling mistakes, grammar, textchecks, skill balance.



    Story:



    Spoiler
    Spoiler



    *Knock* *Knock*
    Rance: So noisy... Go away, go away. I'm not home.
    Sill Plain: Do you want me to answer the door, Rance-sama?
    Rance: Ignore it. If we ignore it, they'll just go away.
    Sill Plain: Rance-sama, maybe it's the debt collector. We shouldn't ignore him.
    Rance: If it's a debt collector right when were about to eat, i'll kill him.
    Sill Plain: Ohh, too late... He's gone.
    Rance: (That reminds me, l've reached the end of the money l earned in the liberation of Leazas. It's because l played around without working for a while.)
    Sill Plain: Rance-sama, are you going to Mr. Keith and get work today? We won't be able to make a living anymore soon.
    Rance: We can just sell some of the furniture lying around there again.
    Sill Plain: But we sold everything that is valuable already...
    Rance: Shut up. Money this, money that. Stop being so cheap.


    Due to Rance being too annoyed by Keith, they decided to get some money by catching some shells until something happened that will change their lives forever.

    Character Bios:



    Spoiler
    Spoiler



    Rance:
    A Selfish Brutal Warrior by nature. He is part of the Keith guild taking
    various jobs when in need of gold. He has a slave named Sill Plain and
    his ultimate wish is to make a heroic harem. He is capable of dealing huge
    amount of damage as well as protecting her slave, Sill.

    Sill Plain:
    Sill is a slave bought by Rance. Even though the Obedience Magic is now gone,
    she loyaly remains with Rance. She is capable of using Light magic in order
    to damage her enemies or heal her friends.



    Mostly focused on combat, Rance - The Brutal Legend will keep you on the edge with hard and smart boss battles.

    Spoiler
    Spoiler



    - No redundant walking around, the game get straight to you through a visual novel/combat hybrid gameplay.


    - Threat system will make most enemy abilities attack the target with the most Threat Points.


    - Simple Skill system which let's you change what you want before each battle after the first stage is completed.


    - Fast and direct combat with the possibility to end the turn early in order to stack up to 2 actions by default. Actions are used to unleash most abilities.


    - Reaction Time Press when you are about to attack will make it a critical strike if you hit it at the right time.


    - Mouse supported for all the buttons in the game.


    - Change difficulty before each stage. The more difficult you put the fight, the more Rating Points you get at the end of each level. Rating Points are used to get experience and gold in order to progress in the game.






    Spoiler
    Spoiler

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  2. With V1.04 now out, I feel like there are very few bugs/balance issues left to work on. With that said, I will offer the first challenge right ahead.

    $20 in steam Gifts to the first person able to beat Black Lotus in Difficulty 9

    You must
    -Record all the gameplay on Youtube
    -Make sure you play V1.04 or above
    -If 2 or more players are completing it on the same day, the rewards will be splitted as CS:GO Keys.
  3. With the V1.05 update, I decided to record my play through this time. Watch me play the whole game until l beat Black Lotus on difficulty 9 and unlock the secret boss.












































    It conclude the Let's Play, I'll probably make more bosses content soon since i'm enjoying making them and everything seems balanced now.
  4. With V1.07 now out, the Black Lotus challenge has come to an end, no one has managed to beat it or at least I didn't get any notifications of someone doing so.


    New challenge:
    $25 in steam gifts to the first 2 players that manage to beat the secret Boss
    A rating of at least 250 is required to unlock it. (mostly gained by completing difficulty 9)


    You must
    -Record all the gameplay on Youtube
    -Make sure you play V1.07 or above
    -If 3 or more players are completing it on the same day, the rewards will be splitted as CS:GO Keys.


    http://rpgmaker.net/games/7118/


    This version mainly


    Tweaked the Secret Boss and eliminated any bugs remaining
    Fixed a bug with Deep Freeze +30% Damage Taken Effect
    Nerfed healing skills by ~10%
  5. The second part of Rance - The Brutal Legend is now out.


    Wait until the next version if you want to make sure to be bug free as I cannot catch them all on the first attempt.


    The challenge will be up on the next version.


    http://steamcommunity.com/groups/RanceTBL


    This version mainly:


    Changed the way how the pace of the game is. You are now in combat the whole time. Get more rating/gold by completing the stages as fast as you can. Time passes by using the skill "End Turn".
    New Content "Leazas Castle" with 5 new challenging bosses.
  6. A lot of content has been fixed and polished, skills got remade entirely.


    V1.13 will be released with an appropriate challenge once my playthrough is over.


    You can start watching the first part of my playthrough which is the prologue here










    Next parts will come out soon.
  7. This version mainly:
    Polished everything as much as possible
    Changed how skill learning work, you can now spend skills points to upgrade skills and stats. You get 2 points at start and 1 point every 3 level.
    You can now see which special skill an enemy has.
    Bosses use the power bar to do full power skills while troops use it to power up every 2 turns.
    Regain 20% HP/MP if using end turn while there are no enemies.
    Calculation of XP is the same as gold gain and is multiplied by 50% for every added difficulty.
    If defeated, you can retry at the same spot with full mana/HP but you lose half of your rating in the current stage.
    You can see how many actions your characters has with status similar to how it works for enemies.
    Nerfed Black Lotus life on first fight and the minions afterwards.
    You can now upgrade Weapons and Armors with the shop, upgrading increases all it's stats by 10% and HP/MP by 50%.
    You can now enchant Weapons and Armors with the shop, enchanting increases 1 to 2 random stats. Leveling Enchant also improves the results.


    This is the last major update before part 3 is done, l just have to finalize the bosses/troops with the new method which shouldn't take that long.


    https://rpgmaker.net/games/7118/
  8. I'm not comfortable giving a challenge without beating it first. Still have to wait a few days, though a lot of bugs have been fixed in this version. This version mainly: Added credits ingame Fixed a bug with third Stage 4th boss Red Stone Status that lasts on the next parts Increases Red Stone Damage Reduced HP of third Stage 5th boss last phase Buff ATK and nerfed HP of all enemies Nerfed Damage Dealt of all characters by ~25% Nerfed Penance and Siphon Life perks by increasing their Mana Multiplier and reducing the amount Healed You can now browse through your passives in combat, scrolling down in the commands will show the Passives Menu Cleared a lot of not used resources for ~-150 MB Difficulty now increases gradually less than before but the first difficulty is ~20% harder Fixed a bug making Execute perks not doing the right damage boost added Monitor Sync FPS Option Touhou Spellcards are now automatically casted at the beginning of each phase, most of them got nerfed by ~30% in return Smoother Move transition Fixed a bug causing the third stage to not return to World's Map upon Gameover 


    Driftwood have played the game and highly recommend you give it a try!


    Check his playthrough at 
  9. The new challenges are now up, The first player that defeat the last boss of the Scarlet Devil Mansion will get $20 equivalent of steam wallet. The first player that defeat the last boss of Leazas Castle will get $10 equivalent of steam wallet. This version mainly: Updated plugins for MV versions 1.3.3 Fixed a bug causing Damage over time effects to not do damage on the first hit TP no longer take damage/reduction into account for gains/losses You can see Mana Costs in Passive Learns Menu Boss Damage increased by ~20% All Difficulties nerfed by ~10% Added black lines on bosses HP to see when the next phase starts Added black lines on characters HP to see when you are low life : +50% Fade when high Life (>= 80%), -5 Threat Regeneration Nothing when Mid Life (>= 50 < 80) +50% Threat when low life (< 50), +5 Threat Regeneration Added black lines on characters MP to see how fast your Mana can regenerate Fixed a bug causing the last stage completed to give less rating than intended 
  10. It seems old Rance rack is playing again! haha. 


    It looks pretty nice. One question, how do you make this side-battle perspective? Script? Or is a MV feature?


    Thanks in advance.
  11. I don't know what you mean, you can choose front view and side view by default in a new project.
  12. The combat I mean. Maybe is a MV feature. Forget it, I will investigate it. Don't worry.
  13. Out of the box combat system using multiple plugins.
  14. Moving to project development as the core elements of the game now won't change.
  15. Looks interesting. Keep it up! :)
  16. I'll be ending the rewards on January 1 along with new content coming soon.


    No one has completed either challenges yet which is surprising considered the first one is quite easy to do in a hour or so.
  17. This version mainly:
    Removed MP/Normal attacks from the game entirely
    New UI for better visuals and less clicking
    Armor and Weapons are now together
    New equipment: Trinkets, equip them to multiply main stats
    Balance changes due to MP removal
    Having max action while ending the turn reduces your current Threat by 50%