I am trying to do some parallaxe mapping and the image appears on the screen fine and the character can walk around on it , but after the character reaches a certain point on the map the Event Boxes that I use to block the player from moving in certain places on the map don't work , is there a way I can fix this ?
With Rpg maker 2003 I could do Parallaxe mapping easy all I had to do was set the map to 40 by 30 and the map would work fine.
But obviously it's very different with MV.
Questions about parallaxe maps
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What do you mean by the event boxes dont work? Please explain more and if you can put screenshots of the events and what happens in-game, the better
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What do you mean by the event boxes dont work? Please explain more and if you can put screenshots of the events and what happens in-game, the better
Hi , I use the event boxes to block the player and by setting them as "same level as hero" so they don't walk on areas they shouldn't on the parallax image.
like in my image from my fan game you can see I am using the boxes on the building so the player can't walk over it , but for some reason the player wont walk all around the map , he will walk on it for a few steps then just stop.
I can see there are many tutorials about Parallax mapping but I can't find one that talks about the issue I have atm , which is the most update to date way of doing Parallax with MV ? -
if the event boxes don't block you, then most likely the parallax does not scroll exactly with the map.
That is easy to test: give the events a sprite so you can see where they are, and then check if they stay correlated to the map.
if they do not, then something is wrong with your parallax image - it has to be the same size as you've chosen the map to be, and its filename needs to start with a ! to disable parallax effect. -
Use yanflys region restrict rather than covering your map in events. :)
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@SwiftSign that won't solve the problem if the parallax is off, because even with that the grid is still the same.
admittedly, it has less events and thereby less chance of lag - but it would still be a limited solution.
the best solution is still to use invisible tiles for setting passability, because that still allows directional passabilities, counter effect, ladder effect and more to be used with parallax maps. -
Yeah if the blocker events dont block you, its either you set them wrong which is unlikely if you really set them to same as players (already tried it), its most probably because your parallax isn't actually "fit" to the map which can be true especially if your map "scrolls" but your parallax isnt "fixed" in place and as such it actually moves with you. What happens then is that you thought you are still on the blocked path but actually you're not
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Well I did the ! so the image is named !testpara.png but now my character wont move at all , It's so weird that something that sounds so simple to do like making a character walk on an image is becoming so complicated for me lol :(
I have no clue what is now stopping my character from walking , there are no event boxes in the characters way but if I hold Ctrl and a direction key the character will move again.
I know there is a few Plugins out there that help with parallax mapping but which one is the most up to date with MV ?
Edit :
I also tried putting a tile set in so I could use a blank tile with a circle symbol that allows characters to move freely but when I select the tile it does this ( look at picture ) , so I have no clue what to do now. -
If your character can't move at all, check the first B tile of the tileset that ur using, its passability should be set to "star" (ALWAYS, Dont ever change it)
Also pressing CTRL is the debug key for allowing the player to move anywhere during playtest. Thats why you can move while holding it -
you need to tell us the size of your parallax picture (in pixels) and the size of your map (in tiles).
As said above, your problems most likely are cause by those numbers not fitting together.
Parallax size in pixels has to be map size in tiles multiplied by tilesize (48x48 for default MV)
as for your problem with using tile: looks like you tried to use a regular tile inside an autotileslot. That will never work -
Right ! , thanks guys I finally can get the character to walk around as normal now , I've managed to set it up so I can use a blank invisible tile to block the character from walking on things he shouldn't be walking on.
Can any of you recommend any plugins that are up to date and can still be used to help with Parallax mapping ? I checked one with Orange in the title but some people on here said the plugin in broken since a recent update of MV.
Any extra tips would be greatly appreciated , also can I make the Parallax image a big as I want ? is there a limit ?