Hi, I'm new here and I am interested in this game engine. I'm curious, if it's possible to make, say, not jRPG look-alike game with it. The map, the style itself is ok for me, but I would change all the menus, for example I prefer the tiles based inventar, that you can manipulate with mouse, like for example in Baldur's Gate. Or the battle system; I would make it in wizardry style. Is it possible? Thank you for the answer.
Question: Flexibility of RPG Maker.
● ARCHIVED · READ-ONLY
-
-
Most of the RM Engine is available in the script editor and can be changed - there is no limit to that flexibility, and people have proven that by writing scripts that turn RM into a platformer (Jump n'run) game, into action RPG's or a lot of other things.
That said, some things are more difficult to change than others - most noteably all tries to implement multiplayer or online access have failed so far (that is possible as there already is a script for basic HTTP acces, but it's simply too much work).
The things you mentioned are possible, and some of them already exist (like several mouse scripts), but others would still require a lot of work.
Search the forum for the "Master Script List" to see about a thousand scripts that already exist for changing the engine.
You can also search for "LUNA Engine" to get examples of an upcoming GUI script release (hopefully it will be available in the store in one or two months) -
Thnaks a lot. I think RM is a perfect engine for a lonely wolf, who wants to make a not big RPG. I'll try it; I hope ruby is not hard to learn, as soon as I know other languages...
-
Just another silly question. Can I make an ingame character generation menu, so you can create your party with the stats you want before your game begins, like it is in western party RPGs?
-
DemonFrumpel, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
Just edit your last post if you have something to add...
Yes, there are several ways to do that - they don't even require scripting if you limit the character generation to basic changes like class and sprite.
For a more detailed character generation (including spending of statpoints) you'll need scripts, but several of them already exist - no need to write them on your own unless you have a very specific idea no one else had so far. -
Ok, thank you for the nswers and sorry for doble posting. Will never happen again.