Hey guys, quick question. So I noticed that there doesn't seem to be a way in the database editor to change what weapons show up as what (when attacking in sideview battles) in the database editor.
Where does the game reference this or decide it, and how can I override it? Even if I have to mess with the javascript databases, I don't mind as long as someone can help explain exactly where and what values are what.
It would be especially helpful if I add new weapons and I want to pair a weapon type with a weapon sprite.
Also, is there a limit to adding new weapons sprites this way?
Question about weapons and how the game designates weapon sprites
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There is one in System tab of database.
You can change weapon animation along with sv_battler motion (swing, thrust, or missile)
The limitation is you can only have up to 6 more custom weapon motion. CMIIW -
Is there any workaround currently, or do we have to wait until someone can make a script?
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I think we're gunna need a plugin.
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Anyone know which line in the js libraries references battler weapons?