Question about the bottom of interior maps and doorways.

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Started by Hayden 7 posts View original ↗
  1. Hi everyone. I've just got a quick question about how to set up something I've seen in other RPGs.

    I've attached a picture. it's from Chronotrigger. In that screen you can see that the player is hidden behind the bottom of the wall. Is there a way to do this as well in RPG Maker MV?

    A similar question is the door that leads into the room the character is in. I get you need to make a door sprite, but do you need a separate sprite that is set to be above the player so they walk under and not just over that door frame top?

    Thanks.


    Capture.JPG
  2. For MV, the typical solution is to add a tile with the appropriate appearance to one of the upper-layer (B, C, D, or E) tileset pages, then set that tile to star passability so it displays above the player. =)

    As far as plugins go, I think OcRam's Passages is still functional and grants "square" passability for autotiles. I haven't tested it myself, though.
  3. That also works Caethyril. I have been experimenting by changing tilesets on the fly when going through different events. With this you are able to make that previously unpassable or passable tilesets change passability. I think this might be something you should try. It would take time to build, but works.
  4. You can use Yanfly's doodads plugin to make the upper wall section you want your character to be hidden behind. I've done this to create things such as bridges or building connectors that the player "passes under."
  5. caethyril said:
    For MV, the typical solution is to add a tile with the appropriate appearance to one of the upper-layer (B, C, D, or E) tileset pages, then set that tile to star passability so it displays above the player. =)

    As far as plugins go, I think OcRam's Passages is still functional and grants "square" passability for autotiles. I haven't tested it myself, though.

    I tried that OcRam's Passages plugin and it seems to work perfectly. Thanks!

    JGreene said:
    You can use Yanfly's doodads plugin to make the upper wall section you want your character to be hidden behind. I've done this to create things such as bridges or building connectors that the player "passes under."

    I'll have to see how it works with Yanfly's Doodads plugin as well, so thanks for the suggestion. I've only looked briefly at that Doodads plugin and couldn't really understand what it does, to be honest.
  6. Yanfly's Grid-Free Doodads is basically a parallax-mapping plugin: it lets you place pictures ("doodads") in fixed locations on the map. Plus a few extra optional features like opacity, hue, scale, animation, display conditions, ...
  7. caethyril said:
    Yanfly's Grid-Free Doodads is basically a parallax-mapping plugin: it lets you place pictures ("doodads") in fixed locations on the map. Plus a few extra optional features like opacity, hue, scale, animation, display conditions, ...

    Yeah, I had a play with it yesterday. I'm definitely more comfortable working with a grid, but it seems pretty amazing..