You may want to post your code for when the guard catches you though, as someone may want to look at it and see if maybe that code is telling the move route to just start from where it is when you get caught, and not the old spot. But try what I proposed too as well.
Question about annoying movement problem that makes no sense.
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Hmm. I don't know. I put the plugin command to move it back, though. The first guard moves fine so I really don't have an answer for the second. If I change anything it'll mess up the first guard.
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Alright. Basically recoded everything and made the party leave to another map and then come back again. Everything now works. Thank you for the assist. Lot of reworking things, but it runs smoother now.