question about a Javascript condition for SRD HUD editor

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Started by Cosmic_Wheels 5 posts View original ↗
  1. I am using the SRD HUD maker plugin and I am trying to place a condition so that an image will only show during the turn of the specific actor that is currently acting in battle scene. I cant seem to find the right code. i found the code that i need but its incomplete. im using BattleManager.isInputting() but i dont know how to specify which actor.. it just works for every actor that is inputting. where do i put the code to specify which actor is currently inputting?

    does that make sense?
  2. the one you use is incorrect as well. but what is the exact purpose?
    what is the amount of the max battle members you have?

    because I think you might need to check the name of the battle member if its more
    than 4 though. if its a skill where it shows, than you might need to combine both
    of those as a condition.

    condition will be showing "red" (not met but correct if the code stays)
    or green, while it is met.

    best way to show a picture in battle (if its more than 4 members in the field,
    is to check if the switch = true in the skill, which might be easier to accomplish.
  3. ShadowDragon said:
    the one you use is incorrect as well. but what is the exact purpose?
    what is the amount of the max battle members you have?

    because I think you might need to check the name of the battle member if its more
    than 4 though. if its a skill where it shows, than you might need to combine both
    of those as a condition.

    condition will be showing "red" (not met but correct if the code stays)
    or green, while it is met.

    best way to show a picture in battle (if its more than 4 members in the field,
    is to check if the switch = true in the skill, which might be easier to accomplish.

    i only have 4 actors.. what im trying to do is just show an image while the actor is inputting, once action selected, image goes away. and im trying to show a different image for each actor.. its like a visual cue showing it is that actors turn to make a move. so i need a condition that says something like "if actor 1 is inputting, return true"
  4. ok so i almost have it.. i got
    BattleManager.actor() && BattleManager.actor().actorId() === 1

    that works.. almost. i just need a way to make sure the image goes away once I select the enemy.. if i do it the way i posted here, the image stays all the way through the turn
  5. Cosmic_Wheels said:
    ok so i almost have it.. i got
    BattleManager.actor() && BattleManager.actor().actorId() === 1

    that works.. almost. i just need a way to make sure the image goes away once I select the enemy.. if i do it the way i posted here, the image stays all the way through the turn
    i solved this. sorry for all the trouble.. LOL this works perfectly
    BattleManager.isInputting() && BattleManager.actor() && BattleManager.actor().actorId() === 1