Question - 640x480 Resolution Change with Preset Animations RMVX - ACE

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Started by Dungeonmind 12 posts View original ↗
  1. Hello to everyone and anyone. I have a question, is there a simple way to fix the animations when you do a Resolutuion change from

    544x416 to 640x480. Take a look at the Water All 2 animation it does not look at all like its supposed to, is there not a way we can fix this without having to redo the whole animation? I tried resizing the whole thing but that doesnt work as other parts of the animation are sized at a different zoom. I think this only effects animations that use the WHOLE screen like the water one.

    thanks to anyone who can help
  2. I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


    What do you mean by "I tried resizing the whole thing but that doesn't work as other parts of the animation are sized at a different zoom"?


    You MAY be able to write a script that will go through all the animations, all the frames, all the images, and multiply the zoom by 1.176 (the approximate ration between 544x416 and 640x480 - you'd actually do the proper calculation though: / 17 and * 20) but I'm not sure if that would be very good, as while it would change the SIZE of the images used in the animation, it wouldn't change their POSITION, so you could have them overlapping in a problematic way. I supposed you could also adjust the position accordingly too.


    However, that, or resizing manually, are the only things I can think of.
  3. I wonder if something else might be affecting the animations.  I say that because I, too, have 640x480 and while I've had to resize other things, I have never had to resize the animations.  As far as my eye can tell, they work perfectly normally.

    Perhaps you have a script which is affecting them?

    By the way, when you say that the Water All 2 animation doesn't look like it's supposed to, what exactly is happening?  Perhaps post a screen shot showing the problem?
  4. I am guessing that they don't fill the screen. Much like the battlebacks (which I'm assuming do not resize when the graphics resolution is changed).
  5. When you want to resize your screen, I suggest you to try YEA Core Engine.

    It fixes many things.

    Edit :

    Sorry, didn't read the whole topic ._.

    Yes, indeed you need a script to do this.
  6. Yeah, maybe that's why I've not had a problem, because that's the script I use.

    I am guessing that they don't fill the screen. Much like the battlebacks (which I'm assuming do not resize when the graphics resolution is changed).
    Battle animations don't fill the screen anyway.  They are usually set on the target enemy, so are independent of the size of the screen.  For this particular animation, it's just a block which appears over the enemies.  Even in the data base it doesn't fill the screen.  It looks weird, imo, and maybe that's the issue.  Perhaps the OP thinks that it ought to fill the screen.
  7. No, all animations that dont use Position Screen and have an animation like a "Wave" come across the screen work fine. But for the new ones that Ace comes with, the new Ice, Wind, Fire, Earth ect, most of them have animations go off needing to fill the screen which doesnt look right when you resize the screen yourself. Just take a look at the Water All 2 animation in Ace IN-GAME with 640x480 Resolution and then with the regular resolution, the wave fits exactly from the Left side of the screen to the Right side but in a full screen resolution its in the center which poses some problems with Full Screen Animations.

    - Basically it looks like a movie screen thats playing the animation in the center of the screen as opposed to an actual skill going off, you could like draw a border around this animation and it would look like a tv if you know what I mean. try it out, Water all 2 (one with the wave) IN GAME with both resolutions

    Oh yeah I am using the Yanfly Core Engine you speak of that apparently fixes this, it doesnt. and it isnt any of my scripts I was simply wondering if there was a QUICK fix lol :D
  8. Sorry, not going to spend the time to set up a dummy project just to do that.  Screen shots in your OP would have made your point clear.

    Are you using Yanfly's Core Engine script or some other?  How did you re-size your resolution?
  9. Ya I didnt ask anyone to make a dummy project, you can check the animation in the database in a battle, and change resolution through RGSS main

    in any project

    and Shaz, you are correct! --> "I am guessing that they don't fill the screen. Much like the battlebacks (which I'm assuming do not resize when the graphics resolution is changed)."

    So in other words if there is animations that need to fill the screens Width or Height or Both, when you do a resize you have to go through all those animations. Which is time consuming when you are creating your own game all by yourself :p

    but oh well thanks everyone for responding
  10. ksjp17, it's hard to get a screenshot of an animation - happens quickly, and you have to take it at just the right time. I know exactly what the OP is talking about - it was only for animations "that use the WHOLE screen", as stated in the initial post.


    To change the screen size, are you just doing a Graphics.resize (or whatever the command is) or are you using one of the scripts that do it along with a dozen other things?
  11. Shaz, I think I am using a bunch of scripts that resize the screen.
  12. Why "a bunch of scripts"? Why not just one?