Quest System Troubles in CSCA Script

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Started by Impstar 6 posts View original ↗
  1. I find myself with a somewhat embarrassing problem.  I'm an extremely new user with very little experience even with pre-made scripts.  I've been trying to use a CSCA script for creating a quest system.  It seems very promising, and I've even got the quest menu to appear in the menu (via a related script), but now I'm stumped.  To be specific, I am not positive how to format the required lines to trigger the script.  This leads to a few questions.

    1.  How do I format the script instructions in the desired event?  How do I fit the instructions for a quest within the content of the programming?

    2.  What does "symbol" mean in the context of the script?

    These are the two questions that I can think of instantly.  Here is the link: try: http://www.caspergaming.com/ScriptRedirect.php?dir=Scripts/Ace&file=CSCA_QuestSystem&ext=txt 

    If that link doesn't work (and it doesn't seem like it is) I'll post the actual script.

    How do I set up a "spoiler" section for it?  I don't want to be dinged because I'm not supposed to post scripts just outright.  However, I'm hoping my second question can be answered without looking at the specific script in question. For those who feel like it (and have the time) you can probably track it down just by knowing it's the CSCA version of the quest system script.

    Please be very specific in responses and assume I know little to nothing (because I do).  What would be even better is a possible screenshot of an example that utilizes the script (along with written directions).

    Thanks for helping, and if you need further questions to clarify I'd be happy to answer them to the best of my ability.
  2. it's okay - I found it. Just didn't see the screen refresh to give me the link to click on.
  3. Does anyone think they could give me a hand?  If anyone is vehemently opposed to the CSCA quest script to the point where they don't even want to try it, could they point out another script and explicitly show everything needed to make it work?

    Note: I forgot to mention that there's another menu script from CSCA that you need in order for the quest script to get anywhere.
  4. Impstar said:
    If anyone is vehemently opposed to the CSCA quest script to the point where they don't even want to try it,
    It has nothing to do with being opposed to a script - the problem is that all quest journals require a bit of scripting knowledge to enter the quest data, and that is not something a lot of people find easy.
    The other quest journal script (Modern algebra's) gets the same kind of problems where people ask around because they fail to correctly input the quest data.


    As for your question - if you read into the script, the quest setup (ca. line 150 following) gives an example for a symbol - its the internal name (not the displayed name) given to the quest data to identify it.


    In that area are also the instruction how to enter more quests into the script.
  5. Well, thanks.  I looked at the script instructions around that area, and while it was informative I don't feel that I can actually input it correctly... too bad honestly.  Maybe I'll create a quest board or something that updates when certain events have been completed.  More inconvenient for the player, but a lot easier to program.