How can I make a quest/notice board like in Homework Salesman?
Basically what I'd like to do:
Allow the player to interact with the notice board, read the quests that are available and pick the ones he/she wants to do. The quests shouldn't be recurring so if they're done, they should be off the board.
I'm using ModernAlgebra's quest system by the way.
http://rmrk.net/index.php?topic=45127.0
Quest/Notice board?
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Well if you are using the script already (which I have not used myself) it looks like via script calls you can use conceal_quest(quest_id) to take the quest off the board but progress will still be saved on it.
To call the scene in the first place you need to use a script call of call_quest_journal
Sorry if this was not any help to you, but I was confused by your question since you already are using the script. -
Call quest journal will show you your journal, as in, the quests you already have. You cannot accept quests from that.
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With a quick glance at the script I don't see a way to accept/decline the quest.
this one appears to have that option:
http://forums.rpgmakerweb.com/index.php?/topic/27446-basic-quest-system/ -
Modern Algebra's Quest script contains the framework for quests that is called by script functions in events.
If you want to continue using MA's quest script, you have to make that quest board as an evented board with show choices, and when the player chooses one of those scripts you can make the script call that activates the script in the regular ques journal.
(that could also be written as an add-on-script instead of an event, but that would be a lot more work) -
And how could I do that? Can you give me a short example? :)