Hey!
I'm working on a puzzle game, where Quasis Pixelmovement is important for some major mechanics. I dont know how to handle it correctly though.
So, for one puzzle, you push around some blocks to their destination. These blocks can be only moved in a specific area though (in the picture is an example, where the blocks would be in de lighter area). I handled this with Yanfly region restriction, where I surrounded the area with a region events cannot pass. With quasimovement, this region restriciton is not working though.
Is there a way to make Yanflys plugin work with quasis or some feature in quasis plugin to handle this?
QuasiMovement and Event Restriction
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