Quasi Params Plus

● ARCHIVED · READ-ONLY
Started by Quxios 173 posts Page 9 of 9 View original ↗
  1. @forteller Did you created the json file?

    @Quxios I'm trying to use this command:
    like this:
    upload_2017-3-30_18-42-20.png
    and i'm getting this:
    upload_2017-3-30_18-43-12.png

    upload_2017-3-30_18-44-2.png
  2. Would this plugin be compatible with Noel's Extra Stats plugin?
  3. Solution for my problem
    $gameActors._data[MEMBER ID].addCParam(StatsID, Value)

    $gameActors._data[MEMBER ID]."ParamID"

    $gameActors._data[1].afn

    :|
  4. Hey,

    Is there a way to add a custom maximum value to a certain custom parameter? For example if I want to have a "stamina" parameter that has a different limit to other parameters. Like other parameters would have 999 but stamina parameter would have 99.
  5. its this still working on current build of rpg maker?

    or maybe my json file isn't right can someone share there working json file?
    I even removed my json file and didn't even get an error?
  6. the example json file is page 404 not found, anyone got an example they can post, no clue what im doing when it comes to making a json file
  7. First it still works in current build of rpg maker

    name of the json = QParams.json

    looks like this

    [
    {
    "abr": "heart",
    "name": "Hearter",
    "default": 0,
    "min": 0,
    "max": 100
    },
    {
    "abr": "test",
    "name": "Tester",
    "default": 0,
    "min": 0,
    "max": 100
    }
    ]

    in a skill formular a.test + b.heart

    or in a plugin

    this.drawCurrentAndMax(this._actor.test, this.maxAttribut, x, y +lineHeight * (8), width, this.hpColor(actor), this.normalColor());

    the abr is the number
    the name is the name displayed if you use this.drawText .... in a window
    default is the default
    min and max you know i think
  8. First, thank you, @Lilian, for explaining how to create the json! But, I found that the name had to be simply "Parameters.json" to run.

    Also, this is a fantastic plugin! But it seems Quasi has vanished? Does anyone know the terms of use?

    I was going to post a problem I was having, but I solved it, so instead I thought I'd pass along what I worked out. This is potentially one of the most powerful plugins I've seen, but it is a little confusing, and I'm no expert with evals. So it took me a really long time to figure out how to manipulate the value and actor id of a parameter using variables, even though to more experienced users this might be obvious. If you want to create a damage formula for, say, an item that changes the user's custom parameter by a random value, you can do something like this:

    x = a.actorId(); y = Math.randomInt(3) + 3; $gameParty.members()[x].addCParam(0, y); 0

    EDIT: I guess it would be double-posting for me to add the problem I've run into, so I'll edit this post. After a ton of work, I got a complicated damage formula to work in a blank game. However, when I try to run it in my actual game, I get a ton of "DAMAGE FORMULA ERROR" notices in conflict with Yanfly.

    Spoiler
    Damage%20Formula%20Error.PNG Damage Formula Error.PNG

    I've tried disabling some Yanfly scripts, but keep getting new errors. I know that people had been using this in conjunction with Yanfly, so I'm not sure what the problem is. Are they compatible or can they be?? Please help!
  9. sorry for a late answer. Wasn't aktive for some time.

    i am sorry that i cant help you with that problem i dont have it.

    but your right it looks like everything vanished.

    i am looking into another param plugin now and looking if its better

    ICFSoft_ParamsCore is the one i am trying now but atm i likethe one from quasi more well tests will tell in combination with other plugins.

    -----------------------------------------------------------------------------------------------

    https://github.com/quasixi/RPG-Maker-MV/blob/master/README.md 05.05.2016
    http://quasixi.com/terms-of-use/ 05.05.2016
    TERMS OF USE FOR NON-COMMERCIAL AND COMMERCIAL:

    Free to use and modify.
    Do not claim the Plugins as your own.
    Header from Plugins are not to be removed.
    Plugins can be edited/modified but can not be claimed as your own.
    Credit is not required, but would be appreciated.
    Compatibility patches may be denied.
    Any additional terms in Plugin must be followed.
    All plugins are free to use for free and commercial games as of March 9th, 2016. This is thanks to my Patreon reaching the 2nd Goal!


    -----------------------------------------------------------------------------------------------
  10. Excuse me, am I doing this correctly? I was figuring out the random buff, and I decided to use a variable to generate a random number between 10 and 100. While the debuff one, I'll do the opposite. Using Math.randomInt(max) might be good, but I doubt it.

    1649606733170.png1649607458990.png
  11. Quxios said:
    Your tems of use is leads to a 404 page can I use this commercially?​
  12. @JTK Did you read the thread? The terms were reposted two posts above yours.
  13. Quxios said:
    Yeah I was thinking of going crazy with this and renaming it to like Quasi Parameter Plus lol and add in the ability to create new stats as well and being able to modify every rate by a fixed value of your choice. But that might take awhile and I have to finish fixing bugs on my other scripts for now.

    But feel free to keep posting or msging me any ideas on improving this!
    Does anything similar to this exist for MZ?