Quasi Movement

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Started by Quxios 657 posts Page 30 of 33 View original ↗
  1. Sorry for the dumb question, but how do i use the plugin commands?
  2. dcdkei said:
    Sorry for the dumb question, but how do i use the plugin commands?



    So you just make a regular event, add content, go to tab 3, and click the bottom right command. 


    Then to actually make it work you need to just type in whatever command the plugin tells you to use. 

    Spoiler
    2bf45887df.jpg
  3. Anisoft said:
    So you just make a regular event, add content, go to tab 3, and click the bottom right command. 


    Then to actually make it work you need to just type in whatever command the plugin tells you to use. 

    Spoiler

    Like this?

    I'm using quasi abs and I'm trying disable a enemy event 

    Captura de Tela 2016-10-22 às 22.59.22.png
  4. dcdkei said:
    Like this?

    I'm using quasi abs and I'm trying disable a enemy event 


    View attachment 50485



    If that's how the plugin command is supposed to be used, then yes it should work. 
  5. Excuse me. I have the problem.


    Is this still working for 1.3.3? i can't get the collision map to work
  6. TecnoNinja said:
    Excuse me. I have the problem.


    Is this still working for 1.3.3? i can't get the collision map to work



    1.3.3 has had 0 effect on collision maps...for some reason people have been having problems with them (before this version) I however haven't.  
  7. Hey Quasi, can you make your plugin compatible with YEP_RegionRestriction plugin ?


    Maybe you already done that but if not, can you please do this ^^ This would be awesome !
  8. Aximm said:
    Hey Quasi, can you make your plugin compatible with YEP_RegionRestriction plugin ?


    Maybe you already done that but if not, can you please do this ^^ This would be awesome !



    If I'm not mistaken... but his script already has a region restriction like system... that also allows you to define collisions, bush depth, and other things. 
  9. Yeah, it's quasi region lock.


    Avaiable here 
  10. Lakaroth said:
    Yeah, it's quasi region lock.


    Avaiable here 

     Actually this is a bit different then what I was talking about. Quasi Movement literally lets u define collision maps based on the region, and it doesn't require an external locking script. 
  11. Anisoft said:
     Actually this is a bit different then what I was talking about. Quasi Movement literally lets u define collision maps based on the region, and it doesn't require an external locking script. 

    So, sorrry i don't understand what are you looking for, what you need to do?
  12. Lakaroth said:
    So, sorrry i don't understand what are you looking for, what you need to do?

    No what you posted could also work! I was just saying it wasn't what I was describing to the person xD Thanks for reminding me that existed too tho
  13. You are welcome!
  14. Anisoft said:
    If I'm not mistaken... but his script already has a region restriction like system... that also allows you to define collisions, bush depth, and other things. 

    I know that ^^ It's just some fontionnalities like allow the player to pass on a certain tile but not a PNJ or else.
  15. Aximm said:
    I know that ^^ It's just some fontionnalities like allow the player to pass on a certain tile but not a PNJ or else.

    Oh then what Lakaroth said may work for you. 
  16. Yes it's pretty easy, you can manage region access by plugin configuration, but most important, for any event you can use as comment
     

    Code:
    <region:N°Region>
      
      ex <region:1>



    Code:
    it may happen that an event you created, you do not understand why it does not move in the specific region, check that you're 
    not forgotten the comment inside, it happened to me and I lost us the brains to understand what it was!
    
    Best
  17. I'm having an issue with walking alongside an impassible zone. I keep getting stuck to tiles even though it's all flat, as though friction were not possible. I'll probably find the answer digging around this thread, but we'll see....
  18. I need help using the quasi transfer command. I have the plugin command quasi transfer 3, 50, 50, 2, 0. I get the error "cannot read property 'meta' of undefined.
  19. Siul said:
    I've been testing and checking other forums about the "bug" I told you. There's nothing on your plugin, it works properly and keeps the collision as intended. The problem seems to be about RM itself since the pictures you bind doesn't bind to the map properly and it slides when you move the camera.


    then.... nothing else at the moment Quasi, thanks for your attention and your job ^^


    EDIT: Found another issue: I've set an event to move on the map and it doesn't move at all. Turning off your plugin allows the event to move properly. 



    Don't meta commands require < and > before and after the command? That so it can be processed as a meta command. 
  20. I figured it out, I needed to remove the commas