@Jory4001 I have no clue. This movement plugin should not affect the parallax or any image binding plugins at all.
I discovered the Issue, It was actually caused by KSU_ParallaxSmoothing.js but as a result of QuasiMovement.js.
KSU_ParallaxSmoothing was causing issues when the player's pixel.X or pixel.Y was an Odd number creating decimals and sometimes rounding in a direction that caused the 1 pixel shift.
Changing QuasiMovement's grid size from 1 to 2 and turning off the Smart Move speed adjust, leaving it on Direction only prevents the p.X and p.Y from becoming an odd number and fixed the issue!


