HenLO AGain! I WOULD REALLY LIKE TO KNOW HOW TO MAKE PUZZLES FOR RPGMAKER 2003! There CAN BE MORE THAN ONE REPLY BuT BLEASE HELP ME!
PUZZLES FOR GAME
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that question is too general - you need to at least specify what kind of puzzles you want and what problems you have creating them.
That said, all puzzles are usually done by events, so you need a good basis in event commands - have you worked through the tutorials on that? -
Please don't use caps lock. It's like you're yelling at us.
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Uh... what sort of game are you making? Horror, mystery, adventure, or comedy? Maybe watch some tutorials on Youtube to get some basic ideas, think about them, then come back and ask for help.
And whatever you do, never type anything while drunk.
First Language: English
LMAO. We just had a discussion about this. XD -
WELL, I specifically would like a puzzle where the player as to look at specific objects, interact with them which would give them the hints or clues to a password which would let them reach the next room.
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And where is your problem in making them?
That is only basic eventing, nothing as complex as minigames (which I assumed you're looking for in the first place).
And since that is extremely game-specific, we can't provide any help until we get more specific questions on where you have problems with that part. -
There is nothing difficult about making an event/object give a hint/clue when you interact with it. Is your problem with entering/checking the password? Is it numbers or letters? Upper case or lower case or a mix or it doesn't matter?
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My problem is making the passcode thing! I really dont know how to make a passcode thing and also another kind of puzzle where you have to press certain objects in an order to make an entrance open! (it doesnt matter if it's lower case too!)
Thanks! -
please go to the link "blog" top right and search for a blog tutorial about "password", that will show you how to do that part.
The other part is basic eventing with switches - have one event (where you press the object) control a switch, and have the open door event conditioned to that switch. -
I tried and I couldn't find any password tutorials for rpgmaker2003 ;____;
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the prinziple should work identical for all makers, even if the topic isn't written for RM2K3 but for Ace, because the needed event commands should be in all makers just at different positions.
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I have numerical passwords on my RM2k3 game... Basically you will do this:
- First create a variable and give it any value (i.e.: 12345)
- Second, create a switch to turn ON after you insert the correct password (i.e.: that switch to unlock the door event)
- Now use the input number command
- Then use a conditional branch to check if the variable value is the same of the input.
- If the number is equal, Switch ON
- If the number is not equal, message error or anything you want (i.e.: a random battle, a trap, etc)