Puzzle Counter

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Started by Bonkers 1 posts View original ↗
  1. I'd like a simple puzzle counter with the following graphic and numbers.  This is what I'd like it to do:

    Fades in  with a SE

    Displays Puzzle Counter Graphic

    Read the puzzle number through a script call or variable set ahead of time.  Only a double digit number is necessary.

    Displays the puzzle number to the right of the graphic in the shape and shakes them/jiggles them for a second

    Straightens out the numbers and displays the title of the puzzle, through a graphic/script call/comment (which ever is easier)

    Fades out with a SE

    I reasoned it might be easier to do it with scripting than it it would be with a common event call for a large number of puzzles.

    Here are the graphics for a test situation:

    KUq7LK8.png

    UARGwSV.png

    This will not be displayed outside of puzzles, just when they are called.

    Should this be easy enough, I'll press my luck further and ask for scripted variables capable of the following:

    Each puzzle will be worth a certain amount of points

    Each failure lowers the amount of earn able points

    The puzzle "score" would be stored

    The puzzle score amount earned  would be displayed in "points"

    The counter for earned by the current puzzle would visually decrease with a SE to 0 as it is added to the total score which incitements respectively when the puzzle is solved

    The stored total score can be displayed on the menu (Optional)

    The scripts I am using are 

     I am using Amaranth's Super Simple Mouse System for ACE 

    I am also using a custom script made by Venka for a Scene_AdventureMenu where I intend to display the optional total score. 

     

    Here is a bare bones demo with both scripts included in their intended form courtesy of Venka.  https://www.dropbox....e Menu.exe?dl=0