Fades in with a SE
Displays Puzzle Counter Graphic
Read the puzzle number through a script call or variable set ahead of time. Only a double digit number is necessary.
Displays the puzzle number to the right of the graphic in the shape and shakes them/jiggles them for a second
Straightens out the numbers and displays the title of the puzzle, through a graphic/script call/comment (which ever is easier)
Fades out with a SE
I reasoned it might be easier to do it with scripting than it it would be with a common event call for a large number of puzzles.
Here are the graphics for a test situation:


This will not be displayed outside of puzzles, just when they are called.
Should this be easy enough, I'll press my luck further and ask for scripted variables capable of the following:
Each puzzle will be worth a certain amount of points
Each failure lowers the amount of earn able points
The puzzle "score" would be stored
The puzzle score amount earned would be displayed in "points"
The counter for earned by the current puzzle would visually decrease with a SE to 0 as it is added to the total score which incitements respectively when the puzzle is solved
The stored total score can be displayed on the menu (Optional)
The scripts I am using are
I am using Amaranth's Super Simple Mouse System for ACE
I am also using a custom script made by Venka for a Scene_AdventureMenu where I intend to display the optional total score.
Here is a bare bones demo with both scripts included in their intended form courtesy of Venka. https://www.dropbox....e Menu.exe?dl=0