Just curious if they exist in rgss3 the option when you push a command you need to hold the command for make the option work
like a exemple
I don't see any kind of option in the helps files
Push hold button
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I'm assuming you're referring to Input.press?(sym)
You can write a conditional with it to check if a button is being held down.
Code:You could also look up Input in the help file for more information on the things you can do with it.if Input.press?(:C) # The :C button is being heldelse # The :C button is not being heldend -
Input.press?(button)returns true from the point of pushing <button> down, to the point it's released; thus, if the player barely taps <button> but the script happens to catch it, then it'll trigger the condition anyway...
I think that
Code:would best suit this?Input.repeat?(button) -
I am not sure I am less acoutumated to button option but
repeat seem a wise choices