Push and pull.

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Started by Pancake_funkopop 3 posts View original ↗
  1. I am still new to this. I was curious if there was a way to make it so I can easily push and pull objects like in the old Lufia games so
    I can add puzzle elements to my game. Like move blocks or fallen enemies out of the way to access new areas. Any help would be greatly appreciated :) thanks much!
  2. Pushable objects need to be Events, not tiles. That way they can move. An action button trigger (or player touch) can fire the event and execute a Move Route for it that moves it 1 step away from the player.

    Pulling is a little more complicated. The mechanics are pretty much the same except for having to move the player back a step along with the event. Someone probably has a tutorial on this that can explain it better than I. I've never actually implemented a pull mechanic before so I don't want to lead you down the wrong path by saying something that "sounds like" it should work.
  3. There is a good tutorial for this:



    It is within the first 3.