Provoke

● ARCHIVED · READ-ONLY
Started by Tsukihime 3 posts View original ↗
  1. Effect: Provoke


    -Tsukihime


    This script adds a "provoke" effect to your state.


    When the provoke state is added, all enemies that have not executed their action this turn will have their target index changed to the battler with this state.


    Download


    Script: Download here


    Required: Effect Manager


    Usage


    This is just a proof of concept; it doesn't handle too many things.


    For example if the enemy's attack hits all battlers...well this would be kind of useless. If it hits random targets, also useless. But realistic!


    Just tag a state with

    Code:
    <eff: provoke>
  2. Oh wow, this makes us one step closer to a full aggro system. Thank you so much.
  3. Now I have an idea to test after launch.

    Lets say I create a skill with two side states: 

    the first affecting someone in my party with the restriction of "attack an enemy"
    and the second one affecting the effect provided with the script. Would this work like a taunt?

    gonna edit with result.