MV - (Project Concept)

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Started by OneManIndie 16 posts View original ↗
  1. SK_Title.jpg

    This just an idea I've had kicking around in my head for sometime (like years) and I figure I might flesh it out a bit here and then when I've finished my current project, I can try my hand at this. Leave me your thoughts, ideas and feedback. T.I.A.


    Story/Plot
    A lowly slime barely survives an encounter with a hero and limps(?) his way home. He's mad about his lot in life as just a exp grab for some dimwitted hero. He's tired of the oppression of those wandering brutes and their swords and spells.

    He decides to fight back and create a safe place for slimes of all kinds to ooze about their lives.

    This is his story...

    Setting
    You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to all to accomplish his almost impossible goal?

    SLIMES come in many different forms, based on environment/element:


    Snots: Poison
    Nectars: Healing
    Magmas: Fire
    Clays: Earth
    Cubes: Ice
    Mosses: Plant

    Custards: Lightning
    Gels: Water
    Meringues: Air
    Slags: Metal




    Game Mechanics/Features
    -Saga Frontier style combo attack: When two or more party members have a high enough affinity, they can unleash a Mega Skill.
    -Fusion Skills (element): party members can gain skills that are a fusion of theirs and another members element.
    -Expandable Kingdom map: The more members you recruit, the bigger your kingdom grows.
    -Side-scrolling Maps: Because THEY'RE COOL!
    -Sideview Battle System: Best fit for a game like this, IMHO...
    -?Fusion?: Maybe the slimes can fuse together?

    CHARACTERS
    These are just concepts for now, will work to flesh these out over time.
    Spoiler
    Nectar.jpg
    Snot.jpg
    Magma.jpg

    That's it so far. Thoughts?
  2. **UPDATE 1ST POST IN IDEA**
  3. It's not a bad idea. I'd suggest adding more monster classes and expanding the slime's struggle to include all of the frequently hunted beings in RPGs.

    Such as goblins, orcs, rats, imps, bats and the like. He could happen upon a friendly adventurer, a blue mage who doesn't learn skills from monsters, but instead by fighting humans. The game could get some variety by having you hunt "evil" monsters who don't want peace and desire only destruction.

    Your idea for a sanctuary is pretty good. Perhaps a base you can build up and upgrade? Maybe you can rescue people from mountains and dungeons and then move them to your home, where they offer goods/services/quests?
  4. This is almost exactly like the idea I have for the huge game I'm working on, funny how that comes about! (Just to be clear not accusing you of anything because that would be ridiculous of me, I just find it quite amusing!)

    I obviously love the concept (because I wouldn't use it myself if I didn't) but they look to be very different games in execution. Are you going to have a smaller party or a larger amount of recruitable slimes to build your own party from? I'll be following this one so best of luck with it!
  5. MMMm said:
    It's not a bad idea. I'd suggest adding more monster classes and expanding the slime's struggle to include all of the frequently hunted beings in RPGs.

    Such as goblins, orcs, rats, imps, bats and the like. He could happen upon a friendly adventurer, a blue mage who doesn't learn skills from monsters, but instead by fighting humans. The game could get some variety by having you hunt "evil" monsters who don't want peace and desire only destruction.

    Your idea for a sanctuary is pretty good. Perhaps a base you can build up and upgrade? Maybe you can rescue people from mountains and dungeons and then move them to your home, where they offer goods/services/quests?

    Those are some interesting ideas. I had been kicking some of them (something close) myself, I'll def see how I can use them! Thanks!!

    onipunk said:
    This is almost exactly like the idea I have for the huge game I'm working on, funny how that comes about! (Just to be clear not accusing you of anything because that would be ridiculous of me, I just find it quite amusing!)

    I obviously love the concept (because I wouldn't use it myself if I didn't) but they look to be very different games in execution. Are you going to have a smaller party or a larger amount of recruitable slimes to build your own party from? I'll be following this one so best of luck with it!

    That's crazy lol! XD. I think I have a different direction for this, currently kicking ideas and concepts atm. Thanks for watching!
  6. Lol. I started (and am slowly still working on) a game of a similar idea called Slime Quest. It's funny how everyone always picks the slimes as the monster of choice to decide to take on the heroes. lol.
  7. Paladin-Cleric of Awesome said:
    Lol. I started (and am slowly still working on) a game of a similar idea called Slime Quest. It's funny how everyone always picks the slimes as the monster of choice to decide to take on the heroes. lol.
    They're like the least expected to do anything. :LZSsmile:
  8. :LZSlol::LZSjoy:NEW SLIME BOIZ!!!:LZSlol::LZSexcite:
    Clay.jpgCube.jpg
  9. Just doing a trial run of the possible art style for this project. I'm shooting for a sideview, cartoony feel. Thoughts?

    Sidewalk1SCENE.jpg
  10. It's certainly interesting. Is that how the cutscenes will be? Will you draw the humans in a chibi style or make them taller? Is the slime meant to be knee size compared to a human?
  11. They may get smaller. I might make a suitable style for humans. I'll have to kick out a few concepts and see what works.
  12. Jayje said:
    ...

    What you've got so far works, but I feel the art style isn't as cartoony as the characters themselves, it works fine visually to me but for a more "cartoony feel" I feel that's not yet completely accomplished here, but the characters themself definitely fit a cartoony feel.

    This actually makes me think of Kirby, haha.
  13. atoms said:
    What you've got so far works, but I feel the art style isn't as cartoony as the characters themselves, it works fine visually to me but for a more "cartoony feel" I feel that's not yet completely accomplished here, but the characters themself definitely fit a cartoony feel.

    This actually makes me think of Kirby, haha.

    Hmm... I might try and change up the backgrounds more. A I never even thought of the whole Kirby thing. LOL:LZScheeze:
  14. Jayje said:
    ....

    Yeah lol.

    I don't know, it looks good as it is to me, but for a cartoony look, I don't see that. The wood and door and the windows and walls seem more like a realistic look to me then cartoony, the door knob on second glance does look cartoony actually, but that's it other than the characters themselves.

    I just typed something into google to see if I can get a "cartoony" look in comparison and these two look more like cartoony looks to me.

    Link 1.
    https://thumb7.shutterstock.com/dis...ndow-nature-view-cartoon-vector-785869447.jpg

    Link 2.
    https://mousedreams.weebly.com/uploads/1/0/1/6/101665414/house2_orig.png

    There just jpg and png images so they're safe to click on, hope that helps make it all make sense what I'm trying to say.
  15. Thanks for the examples. Def something to think about.:LZSsmile:
  16. And now the CREW is COMPLETE!!!

    Slag
    Slag.jpg

    Moss

    Moss.jpg

    Meringues
    Meringue.jpg

    Gel
    Gel.jpg

    Custard
    Custard.jpg

    ENJOY!!! :LZScheeze::LZScheeze::LZSsmile::LZSsmile::LZSgrin::LZSgrin: