Procraftynation - Weight Limit Plugin

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Started by procraftynation 43 posts Page 1 of 3 View original ↗
  1. Weight Limit Plugin 1.00
    by Procraftynation​

    Description

    Adds party weight limit feature in your game. Items and equipment will have weight properties.​

    Features
    • Specify weight per item. equipment or gold!
    • Specify weight limit per Actor that will total to party weight limit - Constant or Formula
    • Items can add bonus weight limit when consumed(ex: magical feather) or when in inventory (ex: bags)
    • Equipment can add bonus weight limit when equipped.
    • Slow down party movement when overweight.
    • Disable dash when overweight

    Download & Documentation


    Terms of Use

    Free for use in non-commercial and commercial games just give credit and link back to Procraftynation.rocks.​

    Demo Video



    I hope this help add more dynamics to your game :)
  2. I like the concept but is there any way to get it to where my characters can't equip anything else if they become overweight? For instance let's say that an actor has a max carry weight of 25 and let's say they equip a big sword and heavy armor and they hit 24/25 of their weight and they try to equip something else but they can't because they're at their limit. Is there a way to do that? Thanks in advance.
  3. Knightmare said:
    I like the concept but is there any way to get it to where my characters can't equip anything else if they become overweight? For instance let's say that an actor has a max carry weight of 25 and let's say they equip a big sword and heavy armor and they hit 24/25 of their weight and they try to equip something else but they can't because they're at their limit. Is there a way to do that? Thanks in advance.

    Thanks! Annd that's a good addition. I'll check on it and will post updates soon :)
  4. Is it possible to add the current weight, spare weight and total weight to a variable (maybe a script call?)so I can display it in a hud?

    Also is it possible to restrict the actor(s) picking up or buying any additional items if they are full?

    Lastly is it possible to show the weight of something say if you were buying it from a shop?

    Ta Muchly :D
  5. any soon to be released updates?
  6. Actually the idea as Knightmare suggested should be the main purpose of this plugin. I don't think adding more mechanics like this and slowing down player is good gameplay as i see it serves no purpose besides pissing people off, lol. Anyways, thanks for the cute plugin tho.

    Edit: And it would be nice if we can upgrade the maximum amount of weight's limit.
  7. Is procraftynation living up to his name and not releasing any updates for this plugin? I kid :).

    Seriously, this is a great plugin, but it needs a bit more functionality. Are item and actor notetags really the only way to increase the weight limit? Why not with a plugin command so we can increase it through events? Also, can there be a way to check weight at any given time like a variable? So say if an actor is overweight, he can't jump or climb a ladder for example.

    I hope procraftynation is still out there. I'd love to see some more functionality to this plugin.
  8. Can you fix the link to this? I would love to play around with this plugin.
  9. Hey @procraftynation do you have it uploaded somewhere? I'd like to use it on my project. :kaohi:
  10. I second Arkaik's statement. I had created a weight system via common events; but if this plugin is still available, would love to use it! Would help tremendously
  11. OMG! :kaomad2:
    Thank you very much @Kike :kaojoy:
  12. Kike said:
    https://github.com/procraftynation/RMV

    :LZSgrin: You're welcome

    I was wondering if it'd be okay to make 1 small modification? (Either yourself or permission for me to do it for my game) but I wanted to do a Gold:Weight ratio based on the amount of gold instead of "per coin" if that makes sense? For example 50g = 1<weight>

    EDIT: I would also put your "consumeItem" alias After the weight bonus calculation (so that way it refreshes with the new weight limit, if one was applied); otherwise the calculations won't take effect until after another item was gained or lost
  13. lordvalinar said:
    I was wondering if it'd be okay to make 1 small modification? (Either yourself or permission for me to do it for my game) but I wanted to do a Gold:Weight ratio based on the amount of gold instead of "per coin" if that makes sense? For example 50g = 1<weight>

    EDIT: I would also put your "consumeItem" alias After the weight bonus calculation (so that way it refreshes with the new weight limit, if one was applied); otherwise the calculations won't take effect until after another item was gained or lost

    Well, the plugin is not mine, I just searched in Google for the Procraftynation lost links and found his github :LZSlol:

    But I'm using this plugin in a way that you might like...
    Spoiler
    upload_2019-5-23_19-27-39.png
    :LZSsmile: Yes, fractioned numbers...

    upload_2019-5-23_19-26-56.png
    :LZScool:Yes, it works

    About the refresh of the item count, I have this issue too. The player would need to leave and enter again in the item menu to appear the real result of the iten amount :LZSsad:

    I don't know if the autor allows plugin modification,
    but
    .
    .
    .

    images
    I think there's no problem if you edit the code and credit him, since he probably left the rpg maker, so, if you could... :LZSlol: put the code here and we credit him (and you) :LZSgrin::LZSgrin::LZSgrin:
  14. EDIT: Item Refresh "fix" apparently didn't work for the window scene, at least not for the ItemDiscard (yanfly's plugins), so I plopped down an alias'd method at the bottom. Ensure this plugin is below Yanfly's plugins and it should work fine without having to modify yanfly's plugins yourselves.

    If there are any further issues with other Yanfly plugins, or other plugins in general, lemme know and I'll be happy to post fixes ^_^

    ---
    Alright got it. The decimal method of your doesn't work out the same - at least not with the 50 to 1 ratio I suggested. If you had 100g the weight should come out to 2(kg, lbs, or whatever you use). Using 0.05 comes out to 5<weight>.

    But not to worry, I got it implemented and it works. Got the item refresh fix too. I'm not sure if I'm allowed to re-post it here...? If mods or the original owner wish me to remove it, just say so, but here's a re-upload of the plugin with the addition and fix.
  15. Hey guys, sorry for the inactivity. I'm not that back for activity yet but you can submit your PRs in the github repository for any issues and modifications ;)
  16. Is there a way to associate the weight limit/carrying weight to a variable?

    And if so, how can it be shown on the screen, like a hud?
  17. Cool plugin. Question, where did you get the music you used in the demo video? I like it a lot.
  18. Why i get 23/Nan in inventory ?
  19. Hello,
    The fixes are working well, and the plugin is great. I do have a question about it : Is there a way to give a malus when equiped with a weapon ? The main problem of this plugin right now, is that equiped weapon will increase carrying capacity if the formula is based of strength. The formula should be made that it is the base attributes that are used, not the final attributes.
    Thank you in advance ;)

    EDIT : Just add a minus with the formula and it counter-effect the unwanted effets of the formula : <WeightLimitAdd: -50>. So, basically, just apply the same amount of loss of wheight that your weapons gives you in strength.