First of all, I use this script:
http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu21.html
And the new game+ script from here:
http://www.rpgmakervxace.net/topic/3161-new-game-option/
And I allready edited these parts here:
Spoiler
From
91 @com_index_max = 2
to
91 @com_index_max = 3
91 @com_index_max = 2
to
91 @com_index_max = 3
Spoiler
932 when 1; command_new_game_plus
943 if !@continue_enabled and @com_index == 2
944 @com_index = 3 if value == 1 #2
970 #--------------------------------------------------------------------------
971 # ● Command New Game Plus
972 #--------------------------------------------------------------------------
973 def command_new_game_plus
974 DataManager.setup_new_game_plus
975 close_command_window
976 fadeout_all
977 $game_map.autoplay
978 SceneManager.goto(Scene_Map)
979 end
943 if !@continue_enabled and @com_index == 2
944 @com_index = 3 if value == 1 #2
970 #--------------------------------------------------------------------------
971 # ● Command New Game Plus
972 #--------------------------------------------------------------------------
973 def command_new_game_plus
974 DataManager.setup_new_game_plus
975 close_command_window
976 fadeout_all
977 $game_map.autoplay
978 SceneManager.goto(Scene_Map)
979 end
But if I activated the switch, even in a normal new game the switch is active.
Or is there a easier way to make it compatible with this Title screen?
I could simply delete the new method lines, but then it wouldn't use the graphics anymore.
And instead of that, the old menu in the middle of the screen will show up in Title.
In basic what I want, is to add an option, if $game.switch[1] is on, the "new game+" will be available or appear.
Tried allready a lot, but allways failed, will continue on it, but not sure if it will turn out well. :/
Would be super happy, if anyone could help me, thank you in advance. :) /)