Problems with a chasing enemy

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Started by FrankenApple 6 posts View original ↗
  1. Basically I created an event which is supposed to make a monster appear and chase the player, and when it touches the player, it's game over. The monster appears just fine but when it chases the player it just stops on an adjacent tile and stands there. How can I make the monster walk on the same tile as the player to trigger the game over?
  2. Please post a screenshot of your event - this should be simple with event touch and approach movement, we need to see what you've done to see where it got wrong.
  3. http://postimg.org/image/dmhd516g3/

    This is what I currently have. I also tried doing a custom movement command where it follows but then as soon as he moves adjacently he completely stops there.
  4. Your problem is Priority = above characters


    That priority moves the event out of contact, it needs to be same as character to be able to touch the player
  5. I tried changing it to same as player but the result is still the same.  ;_;

    EDIT: Silly me, changed it on a different event page.  :D

    Thank you very much for helping!
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.