Problem with Victor Sant's Multi-Frame script. When enemy stops or pauses, it does so mid stride. Ca

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Started by flargy 1 posts View original ↗
  1. Hi all,

     

    This is my first post and I have a noob question.

     

    I recently bought the Monster Legacy DLC pack.

     

    I installed Victor Sant's Multi-Frames script (as well as his Basic Module script).

     

    I renamed the full frame charset I was using to $kobold[f8] and ran the game.

     

    It all looks good except, when the kobold stops, or pauses, he stops mid stride.

     

    If I use the the normal $kobold charset, when the kobold stops his legs are together.

     

    I have not added anything to the game apart from the two Victor scripts and the two kobold events.

     

    Does anyone know how I can get the the $kobold[f8] charset to stop/pause the same as the $kobold charset?

     

    My apologies if I have gone about describing my problem the wrong way.

    I tried to link to the scripts and a screenshot but it would not let me.

     

    Thanks in advance,

     

    flargy