I'm creating a battle damage formula for my CBS. Below the maths:
Hero atk = Hero's attack
Random damage = Hero's attack
Hero atk x 3
Hero atk - Monster def
Hero atk / 3
Random damage / 100
Random damage x 70-80
Hero atk + Random Damage
Monster life - Hero atk
But in the end, only reduces the value until the variable "Hero atk / 3" and the rest in bold dont count on the math. But when i change the values to Random damage / 10 and Random damage x 7-8 or 1-10 works fine, only with higher values dont work.
Anyone knows why that happen?
Problem with variables
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The variables only store full numbers, any partials will be cut off.
Examples:
101/100 will result in 1
99/100 will result in 0
You need to make divisions last, not first, to reduce this effect.
If that doesn't help, please give a screenshot of your event commands to allow us to check the details you forgot above. -
Idk if you will understand, because its in portuguese, but here is the screenshot:
variable 16 = random damage
variable 12 = monster's def
variable 14 = monster's life -
as I assumed and as I told you, your order of operations is wrong.
you need to muliply the random damage before you divide it
let's assume your ATK-Value is 50.
So your random damage variable has the following operations:
set to 50
divide 50 by 100 , resulting in ZERO
Multiply 0 by random 70..80 - which remains zero
no damage added
you need to multiply first
set variable to 50 (or whatever the atk is in reality)
multiply variable by 70..80, resulting in a high number
divide by 100 -
as I assumed and as I told you, your order of operations is wrong.
you need to muliply the random damage before you divide it
let's assume your ATK-Value is 50.
So your random damage variable has the following operations:
set to 50
divide 50 by 100 , resulting in ZERO
Multiply 0 by random 70..80 - which remains zero
no damage added
you need to multiply first
set variable to 50 (or whatever the atk is in reality)
multiply variable by 70..80, resulting in a high number
divide by 100
Man, u save me haha
Thx a lot, now it works :D