Hi guys, I've been working on a game since about a week with two friends, I'm working on the battle system and I would like to place some simple cutscenes when an hero does a skill. The cutscene will be just a short message that the hero says before doing the skill. I managed to do that creating a second, "fake" skill, that has the same name of the original skill, and the only task it has is to activate a common event that shows the text and then, with the command "Force Action", made the hero do the original skill. The only problem is that, before the common event starts, it appears the text "Enemy A received no damage", because the fake skill hasn't a real effect at all. How can I fix this problem?
Problem with skills cutscenes
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you'd have to deal with scripts to change the battle system...