Problem with self switch

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Started by JackBank 6 posts View original ↗
  1. So I have now problems with the self switch system..

    Check out pictures here: http://imgur.com/ZSZYyTr,leMw0wm#1
    When I am getting to the point where the Event 1 has to go to event 2 (using simple self switch, it used to work) then it never make the character dissapear and show the text on the event 2 page.. and it gets stuck there and you can't continue.. 
  2. Your trigger on both pages is Autorun.

    IS that what you want?

    Usually Autorun might be on the first page, or maybe event touch.

    Second page event touch.

    But you do not have your move route set to "skip if cannot move"

    You probably need that.

    If you have it set as "wait for completion" you can end up stuck forever because the event is unable to move because your sprite is in the way or the move route cannot be completed.
  3. If you are making a cutscene - where you want events to move and things to happen in a sequence without the player being able to leave the map and return and interact with all the events, put your event commands in ONE event, and use move routes to move the other events around where/when you need them to.


    Check the blog post called "Events are Not NPCs - The Biggest Mistake in Cutscene Events"
  4. JackBank said:
    show the text on the event 2 page.. and it gets stuck there and you can't continue..
    Of course it gets stuck there - that second page is an autorun, and you never switch it off. But as long as a single autorun is active, the player cannot move.
    I suggest moving those commands from the second page to the place directly before the self-switch-control on the first page, and make the second page an empty page on action button, then it should work.
  5. Thank you everyone! It's fixed now :)
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.