I've been trying to use Khas's Lighting Effects, but I've been having an odd problem that I can't seem to solve. I set up a light changer to have my room dark with the script, but whenever I try to go to the next room, I can't move. The way I set it up was that the lighting would change and the event would be erased, while it's on autorun. I try to do the same thing in a different area with a near identical script command: change lighting to be a little brighter, erase event, autorun. Any solutions?
Here's the link to use: http://forums.rpgmakerweb.com/index.php?/topic/4917-khas-awesome-light-effects/
Problem With Khas's Lighting Effects
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Sounds like a compatibility error with a script, whats scripts are you using?
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If I understand what you are saying correctly, these are your events :
First room - autorun event -> change lighting -> erase event (the autorun would stop)
Second room - change lighting -> erase event -> autorun (the autorun event is still activated, therefore the character is unable to move)
Otherwise, it could be a script conflict. -
Have you tryed using Galvs visibility range script? It does pretty much what Khas script does but its 10x easier to use. And if your problem is a script conflict, trying another similar script might fix that.
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I tried adjusting it all to parallel process, it was not fixed.If I understand what you are saying correctly, these are your events :
First room - autorun event -> change lighting -> erase event (the autorun would stop)
Second room - change lighting -> erase event -> autorun (the autorun event is still activated, therefore the character is unable to move)
Otherwise, it could be a script conflict.
I'm using Galv's Animated Battler Script, Theme Engine, and Region Effect by Galv. I'm also using the quest log script by Modern Algebra, and the Scan Enemy System by Neon Black.Sounds like a compatibility error with a script, whats scripts are you using?
I have never used that, but I will certainly give it a try now that you told me about it.Have you tryed using Galvs visibility range script? It does pretty much what Khas script does but its 10x easier to use. And if your problem is a script conflict, trying another similar script might fix that. -
Oki dokie. I hope itll fix your problem! :)
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When you say that you are unable to move, do you mean completely unable to move, or are you still able to turn in place? If so, perhaps you should check the passability of your tiles.
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It certainly did. ;) I will continue to possibly try experimenting with Khas's, but Galv's will be good to use while I explore my testing grounds.Oki dokie. I hope itll fix your problem! :)
Yeah, I could turn around but not move. And fixing the passibility, that was a fix; it probably might not have been the script all causing problems at all.When you say that you are unable to move, do you mean completely unable to move, or are you still able to turn in place? If so, perhaps you should check the passability of your tiles.
I think that my problem has been completely solved. Thank you everyone for the help! :D -
Youre welcome! :D Glad i could help.