Hello, I hope I'am right here. It's my first post here.
I got a problem. I found nice looking tiles and I tried to add them to RPG Maker VX, but I can't.
I don't have the Tilesets tab like you can see on the picture:
http://cloud-4.steampowered.com/ugc/559842841236534439/B76FEDE75BE8501F97DFB34EA005EAE432606E35/
I also tried to add the tiles directly to a folder but I couldn't find any folder with the standard tiles in.
Maybe someone here can help me.
/Liko
Problem with importing new Tilesets.
● ARCHIVED · READ-ONLY
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VX only supports 1 tileset per game as far as I remember, which is kind of why parallax mapping was developed (making the maps thru image editing programs and showing them via the parallax option of the map and overlays using scripts)... the picture that you linked was from VX Ace
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Ok but how can I use my tilesets? I can Import them but I can't use them. There are not in the tileset tab E. What can I do for using them.
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The only thing you can do is replace the tileset via importing them into the tileset folder of your game, using the same name used by the default ones to overwrite them... You can look at the VX RTP on your common files folder (Common Files\Enterbrain\RGSS2\ to see the names of the tilesheets... Just don't replace them there)
I haven't reinstalled VX yet so this is all based on memory. -
Thank you. It worked.
But is there a way to add more Tiles tabs. Right now I just have TileA-TileE, Tile E is clear but when I want to add 2,3 or 4 tilesets? What could I do?
/Liko -
You cannot... Your best bet to add anything else would be parallax mapping
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I believe there are scripts that will allow you to have more than one tileset in VX, but you can still only use one tileset at a time, with the limitations that come with that tileset - A-E tabs and no more.
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Hum if my memory is good this exist a software or more a "game editor" made with vx who allow to create your maps like you want without any limitation in the tileset tabs wich VX have this major problemI believe there are scripts that will allow you to have more than one tileset in VX, but you can still only use one tileset at a time, with the limitations that come with that tileset - A-E tabs and no more.
In simple you create in game the whole maps and after you save it and date the maps data and paste into your game data folder.
and after you only have to put your event.
I think this script is from...Kamesoft if my memory is good -
I was going to ask about scripts extending the tabs, but another time consuming thing that I do, which is almost like parallax mapping (but less cool). Edit the tilesets by removing the junk you're not using and mixing it up with stuff you are. It only works on tiles b-e though, because the A tiles are a pain in the butt.
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No reason it won't work with the A tiles as well - as long as you understand the format and behaviour of each one, and that info is in the help file.
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Um... I know this is almost a month old, and hope it doesn't count as necro-posting, but a tile-swap utility could help this person.
Still limited to five tilesets per map, but still can use as many as he/she has.
(Hope there's no unspoken rule against talking about such utility, too.) -
SwapXT did this in VX. But I don't know if it used reverse engineering or not. One thing for sure, it was always very tedious to use and you had to keep swapping the tiles every time you changed to a map that used a new one if you were doing back and forth edits.